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TAG

Syntax:

tag <victim>

If you are "it", you can tag someone else. This is to your advantage because you gain at half normal rate if you are tagged!

%g9

Syntax:

tag !

Sub-implementors and up can "shake off their tag" by using the exclamation point option. They can also start a new tag by being permitted to tag even though they are not "it".

TAKE

See GET

TALK

Syntax:

talk <person> <text>
;<person> <text>
''<person> <text>

This command works just like say, except that you direct your conversation to the indicated person. Unlike tell, all other people in the room will be able to hear what you are saying.

You can use both ; and '' as shortcuts for the Talk command.

Ex:  ;baker buy bread

See also: COMMUNICATIONS · SAY · TELL

TASTE

See EAT

TELEPORT

(also TELEPORT-WITH-ERROR TELEPORT-WITHOUT-ERROR)

teleport with error: "xu" "muv" "ran" "ind" teleport without error: "xu" "muv" "ain" "ind"

Teleport (with error) will instantly transfer you to another location in the world. This location is random, and thus there will always be a risk of landing in a fatal location. It can also be used as a combat spell.

Teleport (without error) will instantly transfer you to a specific place that you want to go to.

TELEPORT-WITH-ERROR

See TELEPORT

TELEPORT-WITHOUT-ERROR

See TELEPORT

TELL

Syntax:

tell <person(s)> <message>
.<person(s)> <message>

This is the command to use if you would like to tell someone on the mud something regardless of where they are. You can list multiple people to tell to by separating the names with commas.

For example, the following tells 'joe' and 'amy' that you'd like to meet at the square.

Ex:  .joe,amy heya ... let's meet at the square

See also: CHANNEL · COMMUNICATIONS · REPLY · TALK

THIEF

Theives are the masters of stealth and surprise. They are often able to get to places that other classes have a hard time getting to. They also are able to deal deadly attacks due to their ability to surprise their foes. Thieves also make great scouts, as they are often able to skirt around foes without being detected.

Type "profs thief" to see a list of the thief abilities.

See also: CLASS · LEVELS · PRACTICE · PROFS · SKILLS

THROW

(aggressive throwing)

Syntax:

throw [direction] [at] <victim>
throw <object> [direction] [at] <victim>

The throw command is used to throw throwable weapons or other ojbects at a foe. If you wish to toss something non-violently, use the "toss" command.

In order to successfully throw a weapon at a foe, you must have the throwable weapon wielded and you must be adept at the corresponding throwing skill for that weapon. For example, if you wish to throw a dagger, knowledge in the "dagger throwing" skill would be essential.

If you wish to throw a non-weapon at a foe, like a vial, grenade, or a boulder, you should use the second syntax for the command. While proficiency in the toss skill is not required to throw an item, it does help your chances of hitting your target.

See also: ARCHERY · AXE · CATCH · DAGGER · DART · HAMMER · MARKSMANSHIP · SHOOT · SPEAR · STAR · THROWING · TOSS

TICK

A tick is around 300 pulses (1.25 minutes).

See also: PULSE

TIME

Syntax:

time

Gives you the current 'gametime'. Your initial reaction to the output of this command may be one of surprise, but you will get used to it. You will have to, at any rate, since certain things in the game depend on this particular notion of time. The opening hours of the shops, for example.

See also: DAYS · MONTHS · PULSE · UPTIME

TITLE

Syntax:

title <new title>

Use this command to set what you want your title to be.

See also: DESCRIBE · NAME · NICKNAME

TOSS

(peaceful throwing)

Syntax:

toss <object> <distance> <direction>
toss <object>|<character> [direction] [to] <victim>
toss <character>                            (social)

The toss command is used to toss something to an adjacent (or distant) room. This is a non-violent throw and if you are tossing an object to another player, they will have a good chance of catching it ... especially if they know the catch skill. If you wish to harm someone, use the "throw" command.

While proficiency in the toss skill is not a prerequisite for success in tossing an object, it will markedly improve your accuracy.

The toss command is also a social.

See also: ARCHERY · AXE · CATCH · DAGGER · DART · HAMMER · MARKSMANSHIP · SHOOT · SPEAR · STAR · THROW · THROWING

TRACK

Syntax:

track <target name>

This skill will permit you to track down your quarry.

NOTE: Watch where you walk because you might end up tracking your quarry into an aggressive zone or a DT or other nasty places.

TREASURER

See APPOINT

TRUE-SIGHT

True sight allows you to see hidden creatures, and invisible creatures, it is a (temporary) cure for blindness, and allows you to see in the dark, or will soon.

TURN

A turn is 30 pulses (~7 seconds).

See also: PULSE · TURN-SPELL

TURN-SPELL

Forces undead of lower level who fail their save against spells to flee from you. The lower they are compared to your level, the more likely they are to flee.

See also: TURN

TYPOS

See BUGS


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