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RACE

Various monsters belong to various races. For example:

  llama and rabbits are of the same race because they are
    herbivores (cows, horses, etc).
  dragons are of the same race.
  orcs, gnolls, ogres, giants are all 'giant class' race.
  lycanthropes.
  predators (animals that hunt for food)
  undead
  snakes
  reptiles
  insects
  spiders
  demons
  devils
  humans, elves, etc...

RACES

Syntax:

races [race name]

This command will tell you more information about the various races that inhabit the world. In particular, it will tell you what skills and/or languages that these races start with, and other helpful information.

If you specify an optional race name, only information relevant to that particular race will be looked up.

See also: PROFS

RAISE

Syntax:

raise <head name>

Perhaps you want to show off your trophy? The raise command will also permit you to raise thy eyebrows in question.

See also: BEHEAD

RANGER

Rangers are warriors atuned to the wilderness and druidic magic. They are fair fighters and obtain a number of druid spells.

Type "profs ranger" to see a list of the ranger abilities.

See also: CLASS · LEVELS · PRACTICE · PROFS · RUNES · SKILLS · SPELLS

READ

When you want to read something.

REAR

Syntax:

rear [victim name]

This command attempts to get your mount to rear up and attack the specified victim. If no victim name is provided, your mount will attack whoever you are fighting.

The mounted combat skill will make you and your mount fight better as a team.

See also: MOUNT · MOUNTED-COMBAT

RECITE

Syntax:

recite <scroll>

Recite is used to recite a magical scroll.

 
Ex:  recite recall
     recite identify

See also: BREW · DRINK · SCRIBE

REFRESH

Gets rid of tiredness on the individual in is cast on. (That is, increases the target's movement points.)

REMOVE

Syntax:

remove <equipment name> [[from] <victim>]

If you tire of wearing some armor or wielding a weapon. This command will remove an item from your equipment list and place it in your inventory.

You must have a victim's consent to remove their clothing and equipment.

See also: CONSENT · DROP · WEAR · WIELD

REMOVE-CURSE

Will remove a curse on carried objects or any persons in the room.

REMOVE-PARALYSIS

Will remove paralysis.

See also: PARALYSIS

REMOVE-POISON

Will remove poison.

See also: POISON

REMOVE-SILENCE

Will remove silence.

See also: SILENCE

RENT

For use in the receptions of inns. The command 'offer' will make the innkeeper tell you the cost of storing your carried items for one day. 'rent' will store the items and make you leave the game. The next time you enter, you will start out in the reception where you left.

While your items are in rent, the Inn will charge rent for each day that you store your items there. Therefore, you may return to find that you have no items left if you ran out of money to pay your rent. We have reduced rent rates considerably from what they used to be, however, so the rates should be manageable.

See also: INN · QUIT

REPAIR

Syntax:

talk <repairer's name> fix <item>

Combat is hard on you... and on your equipment. From time to time, you may find that your equipment gets damaged. Don't despair! You may find a mobile that can repair your weapon, for a nominal fee, of course. To repair, simply talk to the mob and ask it to 'fix <item>'.

See also: BUY · MOBILE-INTERACTION · REPAIR · SELL

REPLY

Syntax:

reply <text>

This command is used to reply to the last person who told you something. It can make a remote conversation easier, and will also allow you to reply to someone you cannot see (which makes conversations with invisibles considerably easier).

See also: CHANNEL · COMMUNICATIONS · TELL

REPORT

Syntax:

report [x|s]

The report command, used without any parameters will report your total hit, mana, and movement points to everyone in your current party. This is very handy to let others know when you are getting mauled in combat and would prefer someone else to tank or if others are waiting for you to restore your hit or mana points.

The optional parameter "x" displays the same info as above with the addition of the number of experience points you need to gain your next level.

The parameter "s" will report your ability scores to everyone in the room.

See also: GLANCE · GROUP

RESCUE

Syntax:

rescue <target name>

A rescue is an attempt to make a monster hit you instead of the person being rescued. You can only 'turn' one monster for each attempt. This is highly useful when playing in groups.

RESIST-COLD

This spell will give you a certain amount of immunity to cold based attacks and really cold environments.

See also: RESIST-ELECTRICITY · RESIST-FIRE

RESIST-ELECTRICITY

This spell will give you a certain amount of immunity to electricity based attacks and electrical environments.

See also: RESIST-COLD · RESIST-FIRE

RESIST-FIRE

This spell will give you a certain amount of protection from fire based attacks and from fiery environements.

See also: RESIST-COLD · RESIST-ELECTRICITY

REST

See SLEEPING

RESTAURANTS

(also FOOD)

The baker has a small selection of bread. His shop is west of Market Square.

There is a pub in the south section of the city off of Emerald Avenue where you can buy beer (if you're over 21) and food.

RESURRECTION

If the spell is cast on the corpse of a player:

Resurrection requires a sacrifice of 150,000 coins, and the beneficiary loses 1 con point permanently. After the con reaches 3, no more ressurection can occur. The caster is brought to 1 hp 1 manna, and 1 movement point.

IMPORTANT: The dead character has to stay OUT of the game until he/she is resurrected. If he/she reenters the game, he/she cannot be resurrected. All the way out. I.E. all the way out of telnet.

If the spell is cast on the corpse of a monster:

That monster could become a loyal follower of the caster, for 36 game hours. The spell components for this version of the spell are 20,000 gold coins. This resurrect could has chance of failure which can result in a magical backlash which destroys the corpse irrevocably.

RETURN

Syntax:

return [victim]

This command will return yourself, if no argument is given, or a victim back to their normal shape. If you do not have the Power to return others, you will not be permitted to use the optional target name.

ROUND

A round is 12 pulses (3 seconds).

See also: PULSE

RUNES

A rune is a component of a magical spell, a magical "word," where the effects of a spell would be the "sentence." All spells are composed of a number of runes. The runes function together as a patterned whole to provide a completed spell.

Runes can be referred to either by their name (e.g. "Fire Evocation" or their pronounceation (e.g. "ume").

There are two main types of runes, base runes and shaping runes.

A list of runes can be had with the runes command. See RUNES-COMMAND for information on that command.

See also: BASE · CANONS · MAGIC-SYSTEM · PROFS · RUNES · RUNES · RUNES-COMMAND · SHAPING · SPELLS

RUNES-COMMAND

Syntax:

runes [<class>|all] [<name>|<low level> [<high level>]] [<abbrev>]

The runes command is used to discern information about runes. Simply entering "runes" with no parameters, it will list all of the runes that you currently know. If you specify a class name, all the runes that the specified class can learn will be listed. If you specify all for a class name, this command will list runes for all classes. If you use the level parameters, only runes learned between the specified levels will be listed. Finally, you may enter an abbreviation of the runes you would like to see.

In the listing, you will see a "MAX" column. This column says how well, percentage-wise, you can learn the rune. (Minus 5% for every class you have.) Also see help on DIFFICULTY for a description of the "DIFF" column.

Examples:

runes a       List runes you know that begin with the letter "a".
runes cleric  List runes that clerics can learn.
runes all     List all runes for all classes (long list!!!).
runes mage do List runes that mages can learn that begin with "do".

See also: DIFFICULTY · RUNES · SPELLS-COMMAND


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