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MAGE

(also MAGIC-USER WIZARD)

The mage is a general purpose magic wielding class with a bent toward offensive magic. While they are one of the most powerful spell casters, they are also one of the weakest fighters.

Best Canons: Demonology, Dimensionalism, Divination, Earth, Electricity, Enchantment, Fire, Frost, Morphology, Telekinetics

Type "profs mage" for a list of mage spells and skills.

See also: CANONS · CLASS · LEVELS · PRACTICE · PROFS · RUNES · SKILLS · SPELLS

MAGIC-MISSILE

A missile of force strikes your opponent, doing some damage. The spell shield will completely negate the effects of this spell.

See also: OFFENSIVE-SPELLS · PROFS · SPELLS

MAGIC-SYSTEM

The Magic System of Tera is different from what you find in most muds. Instead of simply learning a spell all at once, the players are expected to learn 'runes.'

What are runes? you might ask. Runes are, in simplest terms, the components for spells. To put it another way, picture each rune as a "word," and the spell itself is a "sentence."

The best way to show this is by example. Take the runes "mo," "mel," and "fiz," and "be." mo = Elemental, earth mel = Acid evocation fiz = spray be = beam.

Thus, in order to cast the spell acid spray, you would need the runes 'mo' 'mel' and 'fiz'. For acid beam, you would use the runes 'mo' 'mel' and 'be'. The difference is subtle, but it is a difference nonetheless.

How do I cast spells? That's probably your next question. Well, there are two ways you can cast spells. You can either type out the name of the runes manually, in any order, without quotation marks (e.g. "cast momelfiz"). Or you may use the regular name for the spell (e.g. "cast 'acid spray'" -- this time in single quotations). In either case, you still need to have practiced each of the runes required for the spell.

Why change something that ain't broke? That is a question many will ask. There was nothing wrong with the old spell system, but with a rune system, we are making playing a spell caster more involved and hopefully more enjoyable. Sure, it adds a little more complexity, but if you're smart enough to log into a mud in the first place, you shouldn't have a problem getting used to runes. Further, the spells and runes command are there to help you lookup stuff you forget. With runes, spells are more interesting. When you find new runes and experiment combining them with your existing set, you'll feel rewarded with the outcome. Don't think of runes as a complicated addition. Instead, think of it as a gateway to new dimensions in role playing on muds.

See also: LEARNING-FIRST-SPELL · RUNES

MAGIC-USER

See MAGE

MAIL

Syntax:

mail <notename> [to] <player>

This command can be used to mail a message to another player on the mud. If the player is connected, they will receive the message immediately. If not, they will receive the message when they next log in.

The "player" in this case can also be an internet mail address, in which case the mud will mail a copy of the note to the specified address.

mail note to raystonn
mail note winter@tera.winternet.com

See also: WRITE

MANA

Mana is your current level of mental endurance. While mana is commonly associated with spellcasters, all classes have mana. The physical equivalent of "mana points" are "movement points". "hit points" are also similar.

Spell casting can be very taxing on mana. Every spell that a spellcaster invokes drains his or her mana.

See also: CAST

MARKSMANSHIP

Syntax:

shoot <direction> [at] <victim>

The marksmanship skill is used to air and fire mechanical and ballistic type weapons like crossbows and blow guns. The range of a crossbow is five rooms and the range of a blow gun is two. In order to properly fire one of these weapons, you must be wielding both the missile weapon and the ammunition.

See also: ARCHERY · CATCH · FLETCHING · SHOOT · SLING

MBRING

Syntax:

mbring <victim>

This command brings the specified mobile into your room. The specified mobile must be in your building range for mobiles.

This command only works on mobiles.

See also: BRING

METEOR-STRIKE

Causes a large meteorite to strike your foe.

See also: OFFENSIVE-SPELLS · PROFS · SPELLS

METEOR-SWARM

Large meteorites are summoned to rain down on your opponents, causing severe damage.

See also: OFFENSIVE-SPELLS · PROFS · SPELLS

MINOR-CREATION

Minor creation creates an object, either a raft, a bag, a sword, a shield, a barrel or a piece of bread.

ex: cast <minor creation> raft

MOBILE-INTERACTION

Many mobiles (non-player characters within the mud) are interactive to what you say or do. Many of these mobiles require you to speak to them to tell them what you want. For instance, to converse with a store owner, you would need to talk to them to list the items for sale, to buy a certain item, to sell an item, to find out the hours of operation. A guildmaster on the other hand would like to hear if you want to practice, or gain levels.

Most interactive mobiles are helpful. All you do is talk to the mobile and ask about help. That mobile will then tell you a list of possible things you can talk to him or her about.

If you are alone with the mobile, you can just use the 'say' command because there is no ambiguity as to who you are talking to.

Examples:

talk baker help
talk priest buy heal
talk scribe appraise scroll
talk guildmaster train daggers
talk armorer fix sword

Conversation with mobiles is currently very primitive, we may extend them to be more intelligent later on.

See also: BUY · COMMUNICATIONS · GAIN · MOBILE-INTERACTION-JUSTIFICATION · PRACTICE · SELL · SHOPS · TALK

MOBILE-INTERACTION-JUSTIFICATION

Why require players to use "talk baker buy bread" instead of just have a "buy" command like on other muds and use simply "buy bread"? Because it is more typing to use the "talk" command, a justification seemed to be in order.

(1) Some mobiles can respond to simple keyword-based questions. Because we cannot create a command for every type of conceivable question you would ask a mobile, we have to use "talk" and/or "say" in these cases. Using "talk" for both mobile inquiry and mobile interactions is more consistent.

(2) You can distinguish between two (or more) different mobiles offering the same services that happen to be in the same room. Ex: "talk baker buy bread" "talk weaponsmith buy sword"

(3) Some mobiles may only understand certain languages. Ex: drow merchants. Players will need to learn the language of the shopkeepers and then speak that language to conduct transactions with them.

(4) Using speech allows others to observe what you are doing, which adds a (relatively small) bit of realism.

See also: MOBILE-INTERACTION

MONTHS

Syntax:

months

This command will display the names of the months of the year.

See also: DAYS · TIME

MOON-RAY

A bright pale beam of holy light will be unleased from the caster's outstretched hands and directed at the targets. If the target happens to be undead, they will take full damage from the spell. Demons and devils will take half normal damage and all other creatures will be unaffected.

See also: OFFENSIVE-SPELLS · PROFS · SPELLS

MOUNT

Syntax:

mount <creature>

Use this command to mount an animal to ride it. The mount must be a friend (be following you).

In order to proficiently ride a mount, you should know the "riding, land" skill if the creature is a land-based mount, or "riding, fly" if the mount can fly.

See also: DISMOUNT · LOSE · REAR · STABLE · SUBDUE

MOUNTED-COMBAT

The mounted combat skill will help make you and your mount a better fighting team.

See also: REAR

MOVEMENT

GENERAL north, south, east, west, northwest, southwest, southeast, up, down, enter leave

POSITIONAL stand, sit, rest, sleep

FOLLOWING follow, shadow, lose

DOORS open, close, lock, unlock, knock, pound

MOUNTS mount, unmount, stable, unstable

ENTERING-THE-ARENA arena, battlefield

See also: <movement> · command · <name>


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