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PALADIN

The paladin is a holy warrior, sworn to the defense of all that is good and righteous. They are fierce warriors and gain a number of divine healing magic from their patron dieties.

Type "profs paladin" to see a list of the paladin abilities.

See also: CLASS · LEVELS · PRACTICE · PROFS · RUNES · SKILLS · SPELLS

PALM

Syntax:

palm <item> [from <container>]

This skill permits you to take something in a similar manner to the get command. However, if you are successful in your skill check, no one will see that you have picked up something or have gotten something from a container.

See also: GET

PARRY

Syntax:

parry <victim name>

The parry skill permits you to trade one attack for one defense against a monster's attack (non-spells). If you enter the parry command, you character will forfeit their main attack in the following round of combat and will instead try to "parry" their next aggressors' attack. If successful, the character will take no damage from the monster's attack. However, the character attempting to parry will be unable to type any commands for one round of combat regardless of whether the parry succeeded.

PASSWALL

This spell can be used to magically drill through a wall that can be dug through. Note that most walls do not fit into this category but there is bound to be important things behind the ones that do.

See also: DIG · KNOCK · SPELL

PASSWD

(also PASSWORD)

Syntax:

passwd <new password> <new password>

This command is used to change your password. You must enter the same password twice to help avoid mistakes.

PASSWORD

See PASSWD

PICK-LOCKS

Syntax:

pick <door|object>

For picking locks. Not all locks can be picked. Successful lock picking requires the pick locks skill.

Example:

pick door
pick safe

See also: CLOSE · DIG · LOCK · OPEN · UNLOCK

PIPE

The "pipe" refers to the character "|". The pipe character can be used as a command separator for the mud. For example, if your character enters "n|w|e", she will go north, west, and then east.

(Therefore, the pipe, as used by the mud, does not work in the same fashion as a pipe in UNIX and DOS shells.)

See also: SHELL

PK

(also PLAYER-KILLING PKILL)

Playerkilling, commonly called "PK", is the act of a human controlled player killing another human controlled player. You do not obtain any experience for playerkilling on this mud. If you should PK another player, you will become wanted by the town guards who will seek you out and attempt to kill you on site.

There are, however, a few situations where PK is legal. If someone has PKed someone else, it then becomes legal to PK the person who has been PKing.

The other area where PKing is legal is with clans. See the help on clans for more information.

See also: CLANS

PKILL

See PK

PLAYER-KILLING

See PK

POISON

Casting poison on food or drink (containers) will poison it. Eating poisoned food/drinks will poison the person eating or drinking.

A person who is poisoned will suffer 15 points of damage every hour, and gain less points than usual.

Sometimes a monster's poison is FATAL, so beware.

See also: CURE-POISON · DETECT-POISON

PONDER

Syntax:

ponder <text>

Ponder is the Avatars' gossip channel.

The ponder command can also be used as a social.

See also: COMMUNE · DPONDER · MUSE · PONDER · PRAY

POOL

Pool is the amount of experience you have accumulated towards gaining the next level. This value only applies to the lowest value of all your classes.

For example, if you are a level 3/2 mage/warrior, the pool values will be for your next warrior level. If you are a 2/3 mage/warrior, the pool values will apply to your next mage level.

See also: EXPERIENCE · STATUS

POST

Syntax:

post [note <note>] <subject>

This command is used to post a message to one of the bulletin boards. Your message will be written to the board in the language you are currently speaking.

If you use the note option, you may post a copy of a pre-written note to the board.

post note paper A copy of my world map

See also: COPY · WRITE

POUND

Syntax:

pound <door name> [direction]

This command, similar to knock, will cause you to pound as hard as you can, to really get the attention of the people on the other side of the door.

See also: KNOCK

POUR

If you want to pour some liquid from one container to another.

POWER-LEVELS

To take into account that the levels after level 100 are much harder to get than the levels before, the Power Level scheme has been set up. Many skills and effects work off Power Level instead of regular level. The power level scale is as below:

Level        Power Level              Level        Power Level
1            1                        116          137
...          ...                      117          142
100          100                      118          147
101          102                      119          152
102          104                      120          157
...          ...                      121          162
110          120                      122          168
111          122                      123          174
112          125                      124          180
113          128                      125          186
114          131                      126          193
115          134                      127          200

POWERWORD-BLIND

See PWORD-BLIND

POWERWORD-KILL

See PWORD-KILL

PRACTICE

Syntax:

practice [class name]
talk guildmaster practice [skill]

Practice is the way you improve your runes and skills. You must go to your guildmaster to let him/her help you improve (GAIN). If you type practice by itself, you will see which skills you can improve upon, and how good you already are at these.

You can then use talk guildmaster practice <skill>, to actually practice the appropriate skill at your guildmaster. You can only practice a certain amount for each level you gain, and you do not have to use this, it can be accumulated.

See the STATUS command to see how many practice sessions you have left.

See also: GAIN · GUILDMASTER · LEVELS · MOBILE-INTERACTION · PROFS · SKILLS · STATUS

PRAY

Syntax:

pray <text>

The pray skill lets you talk to the gods on the wizard channel. You will not be able to listen to the channel however, just place messages on it. If you abuse this skill, you will be gagged however. ;) But that wouldn't happen to YOU.

PRISMATIC-BEAM

A more intense version of color beam, doing large amounts of damage to one oppenent.

See also: OFFENSIVE-SPELLS · PROFS · SPELLS

PRISMATIC-SPRAY

A more intense version of color spray, doing large amounts of damage to all your opponents.

See also: OFFENSIVE-SPELLS · PROFS · SPELLS

PROFICIENCIES

(also SKILLS)

Proficiencies are things that your PC can learn. Examples are skills, spells, songs, and languages.

Most classes are able to learn certain skills. For example, the fighter class can learns the bash skill while the thief class can learn the backstab skill. In order to learn any particular skill, you must have enough "practices", or skill points. Everytime you advance a level, your character will acquire more "practices." If you have any practices available to your character, you must find your guildmaster and use the "practice" command to learn the proficiencies.

Depending upon how hard the skill is to learn, and how intelligent you are, it will take a number of practices to fully master any particular skill. In addition, you will not be able to learn most skills right away. Many skills have a level restriction. For example, you must be at least the fifth level to learn the warrior skill "rescue".

In addition, certain classes may not be able to fully master a certain skill. For example, clerics are only able to learn an extra attack up to 50% ability. Also, there is a 5% penalty for every extra class that you have. For example, a single classed mage can learn the "magic missile" spell up to 95% ability. (Most of this discussion on skills applies to spells as well.) A dual classed mage/warrior can only learn it to 90% ability while a triple classed mage/warrior/thief can only learn it to 85%.

If you would like to see the skills that your class can learn, use the "all" command. Example: "all thief" will show you a list of all the thief proficiencies that you can acquire as well as how good you can get at them and at what levels you get them at.

See profs for a description of the skills command.

See also: GAIN · LEVELS · PRACTICE · PROFS · SPELLS · WEAPON-PROFICIENCIES

PROFS

Syntax:

profs ...
languages ...
songs ...
skills ...
weapons ...

where ... is [<class name>|all] [<name>|<low level> [<high level>]] ... ... [<abbrev>]

The profs command will show you all of the skills that the specified class can learn. If you wish to look at just skills, use skills, and similarly for spells and songs. weapons will list the weapon proficiencies available to a class.

If you specify all for a class, this command will list proficiencies for all classes.

If you do not specify a class, only the proficiencies that your character knows will be shown. This is a convenient way to list your abilities.

In the listing, you will see a "MAX" column. This column says how well, percentage-wise, you can learn the skill. (Minus 5% for every class you have.) Read help on DIFFICULTY for help on the "DIFF" column.

Example:

skills thief sneak This will show you what level the thief gets sneak at.
profs cleric 10 20 This will show all cleric spells/skills acquired between
                  levels 10 and 20.

See also: DIFFICULTY · LEVELS · RACES · RUNES-COMMAND · SKILLS · SPELLS-COMMAND

PROMOTE

Syntax:

promote <player>

This command will let the leader of a group promote another member of the group to the exalted leadership position.

See also: APPOINT · DEFECT · FOUND · GROUP · GTELL · REPORT · SPLIT · WHOGROUPS · YANK

PROMPT

Syntax:

prompt <prompt number> [windowed [blank]] [nopprompt]
prompt custom <your custom prompt here>

This will set your prompt to one of the standard prompts depending on the number you choose. A list of prompts follows:

Note: F=Fireshied, I=Invis, S=Sanctuary

 0:  This switches you to your custom prompt (if any).
 1:  >
 2:  H:10 V:50>
 3:  H:10/15 V:50/55>
 4:  H:10 M:105 V:50>
 5:  H:10/15 M:105/120 V:50/55>
 6:  H:10 V:50 XP:750 C:awful>
 7:  H:10 M:105 V:50 XP:750 C:awful>
 8:  H:10/15 M:105/120 V:50/55 XP:750 C:awful>
 9:  H:10/15 M:105/120 V:50/55 XP:750 C:awful T:awful>
10:  (h10/15)(m105/120)(v50/55)(x750)(g500)(awful)(FIS)=>
11:  (h10/15)(m105/120)(v50/55)(x750)(g500)(awful)(awful)(FIS)=>
20:  [10,105,50,awful]FIS>
21:  [H10 V50 Cawful]FIS>
22:  [H10 M105 V50 Cawful]FIS>
23:  [H:10 V:50 C:awful]FIS>
24:  [H:10 M:105 V:50 C:awful]FIS>
30:  H:10(15) V:50(55) G:500 XP:750 O:awful>
31:  H:10(15) M:105(120) V:50(55) G:500 XP:750 O:awful>
40:  10,50,750,awful>
41:  10,105,50,750,awful>

Immortal Prompts:

80:  R:1000>
81:  H:10 R:1000>
82:  R:1000 I:51>
83:  R:1000 I:51 S:On>
84:  N:Puff R:1000 I:51 S:On>
85:  N:Puff Z:54 R:1000 I:51 S:On>
90:  (r1000)(i51+)=>
91:  (Puff)(r1000)(i51+)=>
92:  (Puff)(z54)(r1000)(i51+)=>

If you include the option "windowed", your prompt will be displayed at the bottom of the screen while the rest of the text scrolls above it. The "blank" option will place a blank line between the prompt and the scroll region for reasons of cleanliness if you prefer it that way. NOTE: Windowing requires full vt100 emulation from your client.

If you include nopprompt the prompt 'point' will not be displayed. This can significantly reduce your scroll if you are using prompt 1 or any of the windowed prompts.

Read help on CUSTOM-PROMPT for a description of how to define a customized prompt.

See also: COLOR · CUSTOM-PROMPT · LINES

PROTECTION-FROM-EVIL

The meaning of this spell is not yet fully defined.

PULSE

A pulse is 1/4 of a second.

Unit          Pulses        Seconds
1 pulse       1 pulse       1/4 second
1 round       12 pulses     3 seconds
1 turn        30 pulses     ~7 seconds
1 tick        300 pulses    1.25 minutes

Pulse is also a social:

Syntax:

pulse <victim>

See also: ROUND · TICK · TURN

PUT

Syntax:

put <item name(s)> [in] <container name>

This command is used to put items into containers so that carrying around a bunch of items is easier to manage.

Examples:

put the dagger in the bag
put all.bread in bag
put 9*bread bag

See also: GET

PWORD-BLIND

(also POWERWORD-BLIND)

This powerful spell will strike thy opponent permanently blind if they have less than 400 hit points or are less than level 53. Your victim must also fail a save vs. spells.

See also: PWORD-KILL

PWORD-KILL

(also POWERWORD-KILL)

This mighty spell will kill thy victim if they have less than 250 hit points or are less than level 53. Your victim must also fail a save vs. spells.

See also: PWORD-BLIND


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