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EARTHQUAKE
This spell causes an earthquake to form, damaging all of your opponents. The spell gets more powerful as the level of the caster increases.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
EAST
See NORTH
EAT
(also DRINK SIP TASTE)
If you are hungry or thirsty. Examples:
eat hamburger drink beer eat bread eat sausage
ECHO
Syntax:
echo
This command will permit you to toggle whether or not the things you say using say, gossip, auction and so on will get echoed back to you. The default value is on. %g
Extended Syntax for Immortals:
Syntax:
echo [color type] <text>
This command sends the text of its argument to everyone in the same room as as the immortal. This command is usually used to try and fool the mortals (and immortals) into thinking that something happened that really didn't. Use your imagination.
In order to properly fool your victims, it is best that you color your echo in the corresponding color that your echo would have been in if it had been for real. Example, if you wanted to fool everyone in your room that it had just started to rain blood, a good echo would be:
echo weather It starts to rain blood.
The default coloring is social.
NOTE
The color <type> keywords can not be abbreviated with this command, i.e., "weather" must be specified as "weather" and not "wea". This is to prevent something that you wanted to be echoed from being misinterpreted as a color type specification.
NOTE
You can use the behavior emote extensions with echo as well. Read help on emote to see what the following example would look like:
echo Warlock has just tried to steal all of %puff's% gold!
See also: COLOR-TYPE · EMOTE
EGO
Some items have "ego". This means that they have a certain amount of willpower of their own. This willpower must be overcome by the player in order for the player to be able to use the item.
The player's
( level + 2*wisdom + intelligence + charisma ) * ( .5 + ( % of max HP ) / 2 )
must be greater than the item's ego in order for the player to use the item.
Example:
Item has an ego of 60.
Players stats are: lev=25, wis=14, int=16, cha=9, hp=20, max hp=40
Max ego the player can overcome is (25 + 2*14 + 16 + 9 ) * (20/40) = 39.
Thus the player would not be able to use the item. If the player was all healed, however, she would have been able to overcome the object.
ELEMENTS
In general, the order of difficulty in runes is:
fire (easy), air, lightning, water, frost, earth (hardest)
In general, the order of master of elements by classes is:
druids (best), mages, illusionists, rangers, clerics, anti-paladins, paladins (worst)
However, illusionists are the strongest wielders of air and light elements.
EMOTE
Syntax:
emote [color type] <text> : [color type] <text>
This command lets you "fake" socials. Basically, what happens is that a line of text is displayed in the room that consists of your name followed by whatever is in <text>.
Example:
emote thinks the sky is blue
Everyone else in the room would see "Darryl thinks the sky is blue" if your name was darryl.
The [color type] field lets you color your emote in the corresponding color that you pick. This will allow you to better fool your target into thinking that whatever you typed was for real. Example, if you were going to do a social emote, enter "emote social <text>" (but social is the default so that is a bad example). Another example, if you wanted to fake a tell, do:
emote tell tells you 'I love you!'
That way, everyone in the room will see the emote in THEIR "tell" color so that they won't be able to tell that your emote was a fake simply because it is the wrong color. NOTE: You cannot abbreviate the keywords in this case, you must type them exactly as they appear under 'help color-types'.
SMART EMOTE EXTENSION
If, in your text, you include a person's name, the mud will parse your emote differently. An example will best illustrate this:
emote gives %puff% the evil eye.
Puff would see "Darryl gives you the evil eye." everyone else would see "Darryl gives Puff the evil eye." If you use the possessive form, as in:
emote tries to steal %puff's% gold.
Puff would see "Darryl tries to steal your gold." everyone else sees "Darryl tries to steal Puff's gold."
See also: SOCIALS
ENCHANT-WEAPON
This spell will enchant non-magical (non-modifying) weapons only. By non-modifying weapons we refer to weapons that might alter any ability such as for example damage. The only way to know if a weapon is suitable for enchantment is to fully identify it.
The enchantment will modify the weapon as:
Level Hit Roll Damage
0..17 +1 +1 18..19 +2 +1 20+ +2 +2
ENERGY-DRAIN
Drains one level from a PC, or does 100 hp of damage to an NPC. Lost levels loose max hit points, and practices. Beware of monsters with level draining ability. Be aware that this spell is evil.
Caution: With some monsters, there is the possibility that this spell could be reflected back to YOU. Use with caution.
ENTER
Syntax:
enter [entrance name]
If you type 'enter' while you are outdoors, you will enter any nearby shelter. You can also follow 'enter' with an argument. For example, 'enter window'.
See also: LEAVE
EQUIPMENT
When you want to know what armor, weapon, charms etc. you are wearing.
See also: INVENTORY
EVER-DARKNESS
This spell will make the room you are in naturally dark.
See also: CONTINUAL · DARKNESS · EVER · LIGHT · LIGHT · LIGHT
EVER-LIGHT
This spell will make the room you are in naturally light (even at night).
See also: CONTINUAL · DARKNESS · DARKNESS · EVER · LIGHT · LIGHT
EXAMINE
Syntax:
examine <target>
May give you some valuable information about an item, or a monster.
See also: LOOK
EXITS
Syntax:
exits [on|off]
Gives you a list of the obvious exits from your location. Of course, the less obvious ones will not show up here - you have to THINK in order to locate those. If you use the optional "on" or "off" parameters you can turn the default listing of exits on or off.
EXPERIENCE
(also XP)
Whenever you kill a monster, you earn experience points. When enough experience points are earned, you raise a level. Things you should know about experience points:
No XP is awarded for PLAYERKILLING. However, if you kill a player, you can be killed once by any player legally. In addition, the guards will be on the lookout for you. It is therefore usually a bad idea.
See also: GROUP · POOL
