Help: H20 help entries
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HAIL
Frozen golf-ball sized pellets rain down upon all your opponents.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
HAMMER-THROWING
Syntax:
throw <direction> [at] <victim>
The hammer throwing skill will let you throw throwable hammers at a victim in a room up to three rooms away.
See also: AXE · CATCH · DAGGER · DART · SPEAR · STAR · THROW · THROWING · TOSS
HARM
This spell causes 10d10 points of damage.
See also: HARM-MAJOR
HARM-MAJOR
This spell causes 20d10 points of damage.
See also: HARM
HEAL-MAJOR
See HEAL-MINOR
HEAL-MINOR
(also HEAL-MAJOR)
Heal will heal all the hitpoints from a person, except 1d4 points. In addition, heal will also remove blindness.
Minor heal will heal 10d10+level points of damage. Major heal will heal 20d10+2*level points of damage.
See also: CURE-BLINDNESS
HEAT-WAVE
This spell causes a wave of blistering heat to strike thy foes.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
HELLFIRE
This spell summons up a stream of hellfire which arcs out from the caster's fingertips toward the caster's intended victim.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
HELP
(also SYNTAX)
Syntax:
help [<topic>] manual [<topic>] ? [<topic>]
The help commands can be used to get further help on a subject of your choice. Entering help without any topics will give a listing of common topics you may wish to get help for.
There are a few special characters used in some of the command syntaxes.
[] Anything enclosed in brackets, [], is optional. For example, in the above "help [<topic>]", "<topic>" is optional -- you can just enter "help" by itself.
<> Anything enclosed in angle brackets, <>, is a general term that you must replace with a specific one. For example, in the above help, the word "topic" in "help [<topic>]" is a general term. You would not enter "help topic" but rather replace "topic" with a specific term, as in "help help" or "help combat".
| The pipe character, |, means that you must choose between multiple items. For example, in "who [avatars|mortals|immortals]", you would enter either "who avatars", "who mortals" or "who immortals". In addition, because it is surrounded in brackets, you could enter just "who".
See also: NEWS
HEROES-FEAST
This powerful spell feeds and refreshes the casters entire group, and also totally refreshes all movement for everyone in the group.
See also: CREATE-FOOD · CREATE-WATER · GOODBERRY · REFRESH
HIDE
Syntax:
hide
When you type hide there is a chance that you hide in the room. If hidden you can only be "sensed" by the "sense life" spell. Even if sensed your identity will remain hidden. Hide is broken by pressing return, regardless of whether you typed a command or not.
Successful hiding requires the hide skill.
* NOTE: when you HIDE you will also automatically try to sneak.
Example:
> hide Ok. > (you wait for example 5 mins and remain hidden for 5 mins)
> (You pressed enter and are longer hidden)
HISTORY
Syntax:
history
This command lists off your most recently entered commands by number.
HIT
See KILL
HITALL
Syntax:
hitall <victim name>
This command requires the hitall skill. This skill will permit your character to hit all enemies in the room once BEFORE combat has been instigated. You may not use this skill if you or your victim is already engaged in combat.
HOLD
See GRAB
HOLOCAUST
In the Third Age, there was an accursed cult of powerful wizards who were dedicated to the ultimate destruction of the universe. They believed that in the destruction of the universe a new cycle of existence would result. They worked and devised many terrible spells in order to bring this annhilation about. Their early works, "inferno" and "solar gate", while causing great pain and sorrow, did not approach their goals.
The leader of the cult, The One Whose Name Is Not Spoken, however, devised such a horrible spell that even the mightiest of the Gods of Darkness knew mortal terror. Its casting of the spell, 'holocaust', rocked the universe with such terrible pain the likes of which it had never known. Many of the lesser gods were slain and whole civilizations ceased to exist.
The spell did not, however, bring about the destruction of the universe. So the accursed wizards continued their work with renewed vigor.
The Gods of Light and Darkness drew together to purge the cult. But the cult was strong and slew many gods. The Highest Gods then sought to create a being terrible and mighty enough to end this arcane plague. Many lesser gods were sacrificed, with their souls fused into the new creature. The creature was given the name Bal-Zur. After a great battle with the accursed wizards, Bal-Zur emerged victorious.
The gods then searched for all copies of the accursed spell and destroyed all that they found. It is not known whether any copies remain, and no known wizard knows the invocation. The Gods then declared that any who managed to find and invoke the spell would be dealt with by Bal-Zur.
It also is rumoured that the invocation of this spell may crack the world (read: "crash the mud" or ask Odin for the 28 reasons not to cast it).
See also: INFERNO · OFFENSIVE-SPELLS · PROFS · SOLAR-GATE · SPELLS
HOLY-WORD
Upon utterance of this spell, all evil creatures present will take damage according to the following:
Where caster is N times higher in level than the evil creature.
N >= 20, victim is obliterated N >= 10, victim is paralyzed N >= 5, victim is blinded N >= 2, victim is stunned otherwise, victim ignores the Word
If the victim is silenced, they will be unable to hear the Word, and will be unaffected.
For the spell to have any effect, the speaker of the Holy Word must be exceptionally pure of soul.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
HOUSEAUCTION
There are no houses currently on the market.
HOUSES-HOUSE
Houses allow the character who owns it to rent for free. The character enters the house, and types rent, and all the stuff is stored. No one else can rent in that room, just the owner. Multi-room houses are legal. Note: No 'gates' will be allowed, the house must be geographically correct. (i.e. all entrances and exits must be close to each other).
As a reward for godhood, Players who make godhood will be able to purchase houses at a fixed rate (if they so desire) instead of the auction price.
HURRICANE
This spell, if cast in the middle of a storm, will breifly intensify it in an effort to cause pain and woe upon all your foes.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
