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BACKSTAB
Syntax:
backstab <victim name>
Is a way to sneak up on a person, and attempt to place you dagger in his back, at exactly the point where it does most damage. A successful backstab gives a damage multiplier, depending on level:
The chance of successfully backstabbing a person depends on how well you have practiced backstab at your guild.
BALL-LIGHTNING
An wild, weak ball of electricity appears in the middle of all your opponents.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
BARBARIAN
The barbarian is the ultimate fighter. However, they are not able to use any magical items.
Type "profs barbarian" to see a list of the barbarian abilities.
See also: CLASS · LEVELS · PRACTICE · PROFS · SKILLS
BARKSKIN
This spell will make your skin as hard as bark, improving your stopping by 2 points in all areas. In addition, it will improve all of your saving throws by 1 (except save versus spells, which is unaffected).
See also: AC · STONESKIN
BASE-RUNES
Base runes define the focus, and determine the nature of a spell. They act as a sort of "channel" for magic to flow through the caster.
Shaping runes are often applied to a set of base runes in order to shape this energy into a usable form.
See also: CANONS · RUNES · RUNES · SHAPING
BASH
Syntax:
bash <victim name>
The success of a bash depends upon how well you are learned. To bash someone is to attempt to 'knock' that person over. If you succeed you will inflict minor damage, and cause the victim to fall on its rear. The victim will be unable to issue any commands for 2 rounds of violence. If you miss you loose your balance and fall.
A bash makes you unable to type commands for 2 rounds of violence. Note that hitting a person who is resting/sitting will inflict 1.33*damage.
See also: HIT
BATTLEFIELD
Syntax:
battlefield
Type 'battlefield' whenever you would like to enter an open battlefield and partake in the blood letting. The other arena type are is accessed by the command arena.
NOTE: You will NOT lose equipment or experience while in the battlefield. If you "die" in the battlefield you will be saved at the last moment and returned to the temple -- FULLY RESTORED. In addition, equipment does not get damaged in the arena either.
See also: ARENA · BATTLEFIELDSETUP · BGOSSIP · CHANNEL · Gods · see
BEEP
Syntax:
beep <person>
This command/social can be used to get someone's attention when they are away from the keyboard or in another window. It will send two audible beeps to whoever you decide to beep. Note, however, that they can choose to ignore beeps with the channel command.
BEHEAD
Syntax:
behead <corpse name>
Is any elaboration needed here?
BERSERK
Syntax:
berserk <victim name>
When entering into berserk mode, your character will become a ferocious and fearless fighter. He or she will gain an extra attack for the duration of combat (an extra attack at the level of your berserk skill). However, he or she will be unable to flee during the combat for all that will be on their mind is to kill, Kill, KILL!!! You will also be unable to cast spells while berserking as well.
Because of your berserked state, you will not lose movement points for your extra berserked attack, nor will that attack be affected by negative movement points.
BGOSSIP
Syntax:
bgossip <text>
This text whenever you want to root for a player in the battlefield or ask people in the battlefield questions. Basically, anything to do with the battlefield should go over this channel. In addition, notices about the opening and closing of the battlefield will go over this channel too.
See also: AGOSSIP · AUCTION · CHANNEL · COMMUNICATIONS · GOSSIP · SHOUT · YELL
BLESS
Bless on a victim will improve the victims saving throw versus spells by 1, and furthermore improve the hitroll by 1.
Bless on an item currently has no defined action. It is only possible to bless non-evil items, and the object blessed may weight no more than five pounds per level of caster. Eventually, there may be monsters that take extra damage from blessed weapons, so it may be useful.
See also: -
BLIND-FIGHTING
The blind fighting skill will permit you to fight better in darkness and in against foes that you cannot see. The blind fighting skill is automatic and does not need to be "activated".
BLINDNESS
Blindness will blind a victim failing its saving throw. A blinded person will have -4 penalty to hitroll and 20 points worse in AC. However, creates get a bonus to their saving throws and when successful, the blindness effect is only temporary.
See also: AC · BLIND · PWORD
BLIZZARD
A strong, very cold and icy storm descends on all your enemies, causing lots of damage.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
BLOCK
Syntax:
block <victim name>
If you are able to successfully block a monster, that monster will have will have much greater difficulty when trying to flee from your character. However, regardless of whether you fail or succeed the block, your character will be unable to type any commands for one round of combat.
BOUNCE
If you feel like bouncing round the room this is just the command for you.
BREATH
The breath command allows you to use a breath weapon on another monster. The only way to get a breath weapon is to either be a monster with such an ability (dragons usually have one) or quaff a potion of fire/ice/acid/gas/lightning breath.
If you are already fighting, breath without any arguments will breath on the monster you are fighting. If you are NOT fighting you must supply the name of a target to breath on.
Breath weapons are terrifying and most opponents will flee before you get a chance to breath on them. However, you may blast bystanders with the same breath.
This means breath weapons are not terribly accurate. You will always hit the monster you target and will usually hit his group, followers and his leader. You will also probably blast anyone currently hitting on you. You also have a small chance (less than half) of hitting each bystander (someone not covered above). They will not appreciate this and will probably decide to beat the snot out of you.
When quaffed breath potions modify you so that you can breath ONE time. If you do not breath in 2-3 rounds the potion will explode inside you causing half of its normal damage. These potions also reduce your CON for the duration of the spell. You therefore cannot quaff more breath weapon levels than you have constitution. You also cannot quaff more breath weapon levels than you have levels.
The damage of a breath weapon is a function of its level, your level, and your hitpoints. If your level is equal to the breath weapon's level it will do your hitpoints worth of damage to the target. If your level is double the level of the breath weapon it will only do half your hitpoints of damage. Monsters natural breath weapons exceed the CON restriction and even a 50th level monster can do full damage. Since most huge monsters have huge hitpoints, this can be a LOT of damage. do not ever fight a titanium dragon.
See also: KILL
BREW
(also ALCHEMY)
Syntax:
brew brew<spellname>
With the alchemy skill, a spellcaster can brew certain spells into quaffable potions. The spell level will be that of the spellcaster at the time of brewing. The mana cost is four times the normal cost of casting the spell. In order to brew a spell you must be one level higher than the minimum level of the spell. To get a list of the brewable spells, simply type brew by itself.
Note: if you fail the skill roll, all mana will be lost.
See also: SCRIBE
BRIEF
Syntax:
brief <options>
Where <options> is a list of the following:
arena Hide arena engaged/fled/gossip messages. battlefield Hide battlefield engaged/fled/gossip messages. descriptions Only show room titles (not descriptions). autosaving Have autosaving be performed silently. familiar Do not look through the eyes of your familiar.
Toggle an option again to turn the brief setting off.
Warning!
When in room descriptions are brief, you do not see the full descriptions of the room you are in; only the name of the room, and the people and objects in there. Unless you are very familiar with the area in which you travel, however, it is not advisable to use this command. Frequently, you will find small, but vital hints in the descriptions of the rooms: an extra peek at your surroundings could mean the difference between life and death!
See also: COMPACT
BUGS
(also TYPOS)
As this mud is constantly undergoing development, there are likely to be many bugs and typos everywhere. If you see any bugs or typos, we would appreciate it greatly if you would mudmail an administrator about the problem. Try to be as detailed as possible as it helps us locate and fix the problem faster. You can also post messages about bugs or typos that you find as well.
BUY
(also SELL)
Syntax:
talk <shopkeeper> help talk <shopkeeper> sell <item> talk <shopkeeper> appraise <item> talk <shopkeeper> buy <item> talk <shopkeeper> list talk <shopkeeper> hours
When you find a shopkeeper, you can interact with it in several ways. These are listed below:
help: just lists the various things you can talk to the storeowner about. sell: sells an item to the shopkeeper. appraise: values an item... how much the shopkeeper is willing to pay you. buy: buys an item from the shopkeeper. list: lists the items the shopkeeper has to sell, along with its price. hours: tells you the hours that the shopkeeper is open for business.
See also: MOBILE-INTERACTION · REPAIR
