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JOB-AMBASSADOR

An ambassador represents the mud's interests on other muds and in other "public" places outside of Tera such as newsgroups.

JOB-ANGEL

An Angel's job is to seek out new immortals and teach them the ropes. Angel's also organize mortals quests to become gods. (TODO: ADD HR responsibilities)

aspirer       Artificer.  Must have done one project (whether it be a
           completed area or something else).  Must understand the ways
           of the mud.
initiate      Can go around with higher Angels and observe.
neonate       Preliminary Angel.  Can take on the teaching chores of a new
           immortal.  Can conduct a building interview with a high+ Angel
            present to observe.
adept         Full Angel.  Once you have taught at least 10 people and
           have interviewed at least 5 pre-imms as far as building aspect
           goes, then can attain this level.  Can now conduct building
           interview without observation if at least a Architect Adept.
           Can interview pre-imms on the "personality" side with observation.
high          Must have interviewed 10 pre-imms and must be a minimum
           Architect Adept.  Can conduct both sides of an interview.  Still
           need to send results to a sky+.
sky           Must have interviewed at least 15 pre-imms and must be a
           minimum level 5 Architect.
arch          Must have interviewed at least 30 pre-imms and must be a
           minimum level 6 Architect.

JOB-ANIMATOR

Animator - a builder is one who builds areas. As one gets more and more experience as a builder, get higher and higher level. Mob builder designs and creates the monsters and creatures of the world Tera. The levels are based on folded mobs.

Apprentice - First Area Level
Neonate     100 mobs
Adept       250 mobs
High        500 mobs
Sky        1000 mobs
Arch       2500 mobs

See also: JOBS

JOB-ARCHITECT

Architects are responsible for making sure that the mud flows smoothly. This includes ensuring that general game balance is being met, areas are cohesively tied together, and so on. The architect is in authority compared to the builder. The architect's are responsable to maintain proper rankings of creators in the job-builder. The job also requires working with existing builders and motivating them to create.

aspirer       Min Divinity Level.  Need to have lots of experience on the
           mud to be an effective architect.
initiate      Need to start taking charge of certain situations.  Need
           to use common sense.  Must show a level of understanding
           of the 'big picture' rather than focusing on one or two narrow
           issues.  Promotion for level 3 is a subjective determination.
neonate       Min DemiGod level.  At this point, one is at a sufficient
           level to understand the overall mud picture.  Can begin begin
           by pre-interviewing potential builders and answering their
           questions.  Note, this is not the actual interview process
           (that is done by Angels).  Instead, this is just building type
           questions and answers.  Again, a subjective determination to
           promote to adept.
adept         Adept architects are directly involved in the mud.  This
           person knows the entire mud, all its areas, what is and is not
           being built, what is and is not being coded.  Adepts must take
           part in the building interview process of prospective immortals.
           [GAIN: "rassign, massign, oassign"]
high          Min Lesser God Level.  Need more experience for high.  Must
           be a Checker Adept in all categories, and must be a Angel Adept
           (MAYBE).  This architect must take part in the interview
           prospective immortals on the "personality" side.  High
           Architects take a stronger role in the future building, coding
           and administration of the mud.
sky           Sky Architects must be minimum High Checkers.  Other
           subjective requirements are made by other Sky Architects and
           high level gods.  [GAIN: all fold commands]
arch          Arch Architect.  The requirements are very subjective.
           Basically, a master architect thinks about the mud in their
           sleep.

JOB-ARTIFICER

Artificer - a builder is one who builds areas. As one gets more and more experience as a builder, get higher and higher level. Obj Builder deals directly with objs (objects). The levels are based on folded object only.

Apprentice - First Area Level
Neonate     100 objs
Adept       250 objs
High        500 objs
Sky        1000 objs
Arch       2500 objs

See also: JOBS

JOB-ARTISAN

Forgot what this job does.

JOB-BEHAVIORIST

Behaviorists are builders who know how to use behaviors. Not just use them, but use them in interesting and unique ways. The more a behaviorist can utilize behaviors to solve "organic mud problems," the higher level they are. Builders should ask behaviorists for help.

aspirer       Artificer.  Need to have access to all behaviors to apply.
initiate      Learning behaviors.
neonate       This level behaviorist knows how to use behaviors in their
           most basic form.
adept         This level behaviorist knows how to use fairly competently
           75% of the behaviors.
high          This level behaviorist understands things like spawning,
           char/objmatches, triggers, forwarding, triggerpercents.
sky           This level behaviorist knows and understands all aspects
           of behaviors very well.  Can create interesting solutions to 
           interesting behavioral problems.
arch          This level understands behaviors so well, you'd think he
           or she coded them.

JOB-CODER

A Coder is a person who can comprehend often complex coding situations and is able to develop viable solutions. The use of good documentation skills especially for online help is a must.

JOB-CREATOR

Creator - a builder is one who builds areas. As one gets more and more experience as a builder, get higher and higher level. Room Builder deals directly with rooms. The levels are based on folded rooms and not private ones.

Apprentice - First Area Level
Neonate     100 rooms
Adept       250 rooms
High        500 rooms
Sky        1000 rooms
Arch       2500 rooms

See also: JOBS

JOB-DIPLOMAT

JOB-GUIDE

Guide -

JOB-HERALD

Heralds are responsible for setting up meetings and ensuring that the relevant parties are aware of the meetings. Heralds will also reschedule meetings to work around people's schedules. In addition, a scribe must be at all important meetings so that meeting minutes can be recorded. (Of course, a single person can be both a scribe and a herald.)

TODO: Heralds are responsible for finding a scribe. Think anyone should be able to call meetings ... heralds responsible for determining what is a valid reason to call a meeting.

aspirer       Immortal.  Just need to be interested.
initiate      Need to start attending meetings and see how higher level
           heralds administer.  Pay attention to mailings.
neonate       Pre-Herald.  Can send email postings regarding meetings.
           Need approval of a high+ before can do either though.
adept         Full Herald.  Once a Pre-Herald has done one approved set of
           minutes and has sent two meeting messages, can attain
           this level.  A Full Herald is responsible to make sure
           everyone knows a meeting is gonna take place.  Can post
           email messages, or immortal-board messages without
           approval.
high          Once a Full Herald has done several messages and minutes, can
           attain this level.  A high herald can assign lower
           levels the menial task of informing/making minutes.  A
           Level 5 must also approve these, however.  The Level 5
           is ultimately responsible.  [GAIN: "massmail"]
sky           Once a Level 5 has taken full and complete responsibility of
           at least 3 meetings, then can apply for Level 6.  A Level
           6 gets the responsibility of actually administering
           meetings.  This ensures that the meetings do not get out
           of control.  [GAIN: "petrify", but *NOTE*, command can
           ***ONLY*** be used when administering meetings.  Any
           abuse is a MAJOR violation of the rules]
arch          Master Herald.  Can actually call meetings.  Can ask a lower
           level herald to do the actual grunt work, but must be
           a level 7 to actually start the process.

JOB-INQUISITOR

Inquisitor - this administrator's job is to determine what actually happened when something goes wrong. Usually, an inquisitor determines fault in mortal-mortal situations. However, as an inquisitor gets more experienced, will deal with mortal-immortal and immortal-immortal situations.

aspirer       Artificer.  Need to be somewhat experienced.
initiate      Learning Inquisitor.  Will go around with a high+
           Inquisitor to observe.
neonate       Preliminary Inquisitor.  Can question mortals about
           mortal-mortal problems.  Must get approval from
           a high+ before administering judgment.
adept         Full Inquisitor.  After 20 successful and approved
           inquisitions and punishment recommendations, can
           attain this level.  Can determine fault in mortal-
           mortal situations.  Can assign punishment.
           [Gain: "gag", "punish"]  Can sit in on mortal-
           immortal and immortal-immortal situations.
high          Min Divinity.  After 50 approved inquisitions/punishment
           cases, can attain this level.  Must have sat in on
           at least 10 mortal-imm, imm-imm.  Can get into
           serious mortal-mortal problems.  Can recommend
           fault/punishment for mortal-imm, imm-imm problems.
           [Gain: "absolve", "warrant"]
sky           Min Lesser God.  Can get to the bottom of all mortal
           situations.  Can solve most imm problems.  Needs
           to have done at least 100 mortal situations and
           25 immortal situations to attain this level.
           [Gain: "balzur"]
arch          Min Greater God.  Master inquisitor.  Can find facts
           and adjudicate any situation.  Must have solved
           at least 250 problems, mortal or immortal.
           [Gain: "Pedit", "Bestow"... note, *ONLY* used for
           punishments, reimbursements, and the like.  CANNOT
           be used for *ANY* other purpose.  Abuse of this
           is an extremely serious offense]

JOB-INVESTOR

A rank in this job is used to recognize people who have made financial contributions to the mud. HOWEVER, this mud is completely free and Tera does NOT solicit donations.

Rank                    Has Donated
aspirer                 $0
initiate                $0
neonate                 $50
adept                   $100
high                    $250
sky                     $500
arch                    $1000+

See also: JOB-LEVELS · JOBS

JOB-JAVASCRIPTER

JavaScripters are builders who know how to program in the language JavaScript. The JavaScripter job is similar to the Behaviorist job and most JavaScripters should also be Behaviorists because knowing how Behaviors work is a prerequisite for using most of the functionality of JavaScript on Tera. Builders who have JavaScript questions should seek behaviorists for help.

aspirer       Artificer.  Need to have access to all behaviors to apply.
initiate      Learning JavaScript.
neonate       This level JavaScripter knows how to use JavaScript in its
           most basic form.
adept         This level JavaScripter is competent with JavaScript.
high          <need help here Seg>
sky           <need help here Seg>
arch          <need help here Seg>

JOB-LAWMAKER

Lawmaker -

JOB-LEVELS

0.  uninvolved
1.  aspirer
2.  initiate
3.  neonate
4.  adept
5.  high
6.  sky
7.  arch

See also: JOB-<JOB> · JOBS · <name>

JOB-MCHECKER

Mcheckers are responsible for going through other builders's areas and ensuring that the mobiles of that area are up to par. Quality control, if you will. An mchecker has to ensure that spelling and grammar are correct in the monster's descriptive strings. An mchecker must make sure all behaviors, flags, and types are correct. An mchecker must make sure that the mobiles are balanced in accord to the guidelines unless there is an underlying exception to the guides. In short, an mchecker must make sure all aspects of a mobile are balanced and acceptable by mud standards.

aspirer       Artificer Level.  Would be preferable to have some building
           experience, but not a requirement.
initiate      Taking the mcheck test.  Must pass test to qualify for
           next level.
neonate       Preliminary mchecker.  Can check mobs, but must get back
           to a sky+ mchecker to make sure what you are doing is OK.  Must
           check 25 mobs or one area before can go to full mchecker status.
           Must be a min level 3 behaviorist.
adept      Full Mchecker.  Can mload other people's mobs.  Still need to send
           final check to a sky+ mchecker for final approval.
           [GAIN: ability to load other mfiles]
high          No longer need approval of a higher mchecker.  Must have done
           a full approved mcheck of at 5 areas with a minimum of 250 mobs
           to attain this level.  Must also be a Behaviorist Adept+.
sky           Can approve of lower level mchecks.  Must have mchecked at
           least 10 areas with a minimum of 550 mobs to attain
           this level. [GAIN: "mfold"]
arch          Can create mcheck tests.  Must have mchecked at least 15
           areas with a minimum of 1200 mobs to attain this level.
           Must be a min level 5 behaviorist.

JOB-OCHECKER

Ocheckers are responsible for going through other builder's areas and ensuring that the objects of that area are up to par. Quality control, if you will. An ochecker has to ensure that spelling and grammar are correct in the object's descriptive strings. An ochecker must make sure all behaviors, flags, and types are correct. An ochecker must make sure that the objects are balanced in accord to the guidelines unless there is an underlying exception to the guides. In short, an ochecker must make sure all aspects of an object are balanced and acceptable by mud standards.

aspirer       Artificer Level.  Would be preferable to have some building
           experience, but not a requirement.
initiate      Taking the ocheck test.  Must pass test to qualify for
           next level.
neonate       Preliminary ochecker.  Can check objs, but must get back
           to a sky+ ochecker to make sure what you are
           doing is OK.  Must check 25 objs or one area
           before can go to full ochecker status.  Must also be
           Behaviorist.
adept         Full Ochecker.  Can oload other people's objs.  Still
           need to send final check to a sky+ ochecker for final approval.
           [GAIN: ability to load other ofiles]
high          No longer need approval of a higher ochecker.  Must have done
           a full approved ocheck of at 5 areas with a minimum of
           250 objs to attain this level.  Must also be Behaviorist Adept+.
sky           Must be at least God level.  Can approve of lower level
           ochecks.  Must have ochecked at least 10 areas with a
           minimum of 550 objs to attain this level. [GAIN: "ofold"]
arch          Can create ocheck tests.  Must have ochecked at least 15
           areas with a minimum of 1200 objs to attain this level.

JOB-POSTMASTER

The postmaster is responsible for responding to mail sent to the mud's Internet email account.

JOB-QUESTMASTER

Questmaster -

JOB-RCHECKER

Rchecker - an administrator whose job it is to go through other builders's areas and make sure these areas are up to par. Quality control, if you will. An rchecker has to ensure that spelling and grammar are correct. An rchecker must make sure all behaviors, exits, and room types are correct. In short, an rchecker must make sure all aspects of a room are acceptable by mud standards.

aspirer       Creator Level.  Would be preferable to have some building
           experience, but not a requirement.
initiate      Ready to take the rcheck test.  Upon passing the test one 
           can qualify for the next level.
neonate       Preliminary rchecker.  Can check rooms, but must get back
           to a sky+ rchecker to make sure what is being checked is OK.
adept         Full Rchecker.  Can rload other people's rooms.  Still
           need to send final check to a sky+ rchecker for final 
           approval.  Must have checked at least 5 rooms or one area for 
           this level.  Must also be a Behaviorist.  
           [GAIN: ability to load other rfiles]
high          No longer need approval of a higher rchecker.  Must have
           done a full approved rcheck of at least 5 areas with
           a minimum of 600 rooms to attain this level.  Must also
           be a Behaviorist Adept.
sky           Can approve of lower level rchecks.  Must have rchecked
           at least 10 areas with a minimum of 1250 rooms to
           attain this level.  [GAIN: "rfold"]
arch          Can create rcheck tests.  Must have rchecked at least 15
           areas with a minimum of 2500 rooms to attain this
           level.  Must also be a min level 5 behaviorist.

JOB-REDEEMER

Redeemer's are responsible for redeeming equipment of players when they lost it due to some problem with the mud. Note, scrapping, DT's, and the like are *NOT* redeemed.

aspirer    Artificer.  Must be able to oinvoke.
initiate   Learning.  Can do minor reimbursements (i.e. for those below
               level 25).  Cannot do any restrings.  Cannot do any
               reimb's over limits.  Must have reimb approved by a level
               5+ Redeemer.
neonate    Can do reimbursements for any level.  Cannot do any
               restrings.  Cannot do any reimb's over limits.  Must have
               reimb approved by a level high+.  Must have done 10 reimbs
               to attain this level.
adept      Full Redeemer.  Can do reimbursement without approval for
               crash victims.  Need approval for other type of reimbs.
               Cannot reimb over limit without approval of a sky+.
               Must have done 20 approved reimbs to attain this level.
high       Must have done 40 approved reimbs to attain this level.  Can
               do all types of reimbs without approval.  Still need
               approval of a sky+ to reimb anything above limit and for
               any restring.  Must also be min Divinity level.
sky        Must have done at least 100 reimbs to attain this level.  Can
               do any type of reimb.  Can reimb things over limit.  Can
               restring items.  Can approve of lower level reimbs.  Must
               also be at least demigod level.
arch       Must have done at least 250 reimbs, 35 of which must have
               been "non-standard" reimbs.  Must also be at least
               god level.  [GAIN: "animate".  Note, this is
               ***ONLY*** to be used for reimbursements.  Any abuse
               is a MAJOR offense.]

JOB-SCRIBE

Scribes are responsible for making information available to players and/or immortals. This may include posting on the various boards, sending email or mudmail messages, or even posting on the internet newsgroups. In particular, scribes are responsible for taking meeting minutes.

aspirer    Immortal Level.  Just need to be interested.
initiate   Taught about information by a high+.
neonate    Preliminary scribe.  Go through and mark message for
               deletion.  Can go through and determine which help
               files need updating.  After a scribe has done several of
               these, can apply for level 4.  Send marked messages and
               updated help files to a high+.
adept      Full Scribe.  Start to view "news" information.  Send
               changes to a high+.  Can post "command" messages to
               mud boards after approval of a high+ scribe.  Can
               create new help files if needed, or update old ones.
               These should be sent to a high+.
high       Artificer level.  Need to have some understanding of mud by
               this time. Can post "command" messages to mud boards
               without approval.  "Command" type messages are those like
               "thou shall" or "thou shall not" messages.  Basically,
               god orders which all players need to follow.  Such as,
               "you cannot charm so and so monster" or "all players with
               so and so object need to talk to a god."  Can post
               messages on internet news groups if needed, but must get
               approval from a sky+.  Can create and update help
               files.  Can also delete moot messages.  [GAIN: "news",
               "massmail"]
sky        Can post messages to internet newsgroups if needed.  Must be
               min level 4 Herald to achieve this level.
arch       Master of communications.  This level's requirements are
               subjective and will be on a case-by-case basis.

JOB-TESTOR

A testor is someone who performs tests on the code and trys to find bugs in any form of the game(code,objs,behaviors).

JOB-WEBMASTER

Webmaster is someone who is actively involved in other media like HTML, Java, CGI, and graphics. Develop and constantly improve the World Wide Web pages and create new pages that are interesting and helpful for our players.

aspirer    Has an interest in learning and wants a new challenge.
initiate   Simple skills in something that are helpful such as HTML.
neonate    Able to come up with solutions to problems and be a team member.
adept      Adept and Higher are determined on skills and experience 
           based upon the current Arch - Webmaster.

JOB-ZCHECKER

Zchecker - an administrator whose job it is to go through other builders's areas and make sure that the zoning is correct. Quality control, if you will. A zchecker needs to make sure that the doors are set correctly, the mobs and objs are zoned correctly, and the limits are correct. Furthermore, a Zchecker needs to ensure that abstract things like weather, repop parameters, and cohesiveness with other areas are correctly done.

aspirer       Must be Artificer.  Would be preferable to have some building
           experience, but not a requirement.
initiate      Taking the zcheck test.  Must pass test to qualify for
           next level.
neonate       Preliminary zchecker.  Can check areas, but must get back
           to a sky+ zchecker to make sure what you are
           doing is OK.  Must check one full area before can go to
           full zchecker status.
adept         Full Zchecker.  Can zload other people's areas.  Still
           need to send final check to a sky+ zchecker
           for final approval.  [GAIN: ability to load other zfiles]
high          No longer need approval of a higher zchecker.  Must have
           completed by fully approved zchecks of 5 areas before
           attaining this level.  Still need approval for "non-
           standard" zchecks.
sky           Can approve lower level zchecks.  Must have completed 10
           zchecks before attaining this level.
arch          Must be Greater God.  Can create zcheck tests.  Must have
           zchecked at least 15 areas *AND* must be a sky+
           Architect to attain this level.  [GAIN: "zfold", "zcreate"]

JOB-ZONESMITH

Zone Builder - a builder is one who builds areas. As one gets more and more experience as a builder, get higher and higher level. Zone Builder deals directly with zones. The levels are based on folded zones and not private ones.

Apprentice - First Area Level
Neonate     100 rooms
Adept       250 rooms
High        500 rooms
Sky        1000 rooms
Arch       2500 rooms

See also: JOBS

JOBS

Syntax:

jobs
jobs <job name>
jobs <player name>
jobs apply|resign <job>
jobs [in]active <job>

The jobs command is used to find information about what jobs are available on the mud and who is taking care of which job.

The jobs command with no options displays the different jobs on the mud.

Typically, only immortals perform jobs on behalf of the mud. However, if you have a strong desire to perform one of the jobs, specify your interest with the apply variant. The active variant will mark you as being active in the specified job while the inactive option will indicate that you are taking a break from performing that job's duties. If you would like to quit a job altogether, use the resign option.

Examples:

jobs apply builder    Apply for a building job.
jobs                  Show all of the jobs on the mud.
jobs scribe           Show all of the scribes.
jobs joe              Show all of the jobs joe has.
jobs active ochecker  Become active in ochecking.

See also: JOB-<JOB> · JOB-LEVELS · <name> · WHO

JUDGEMENT-DAY

This spell lights up the caster in a holy (or unholy) light. Everything present with the caster will take damage if they are of opposite alignment to the caster. This includes friends in your group. The amount of damage dealt will depend on how different the caster's beliefs differ from the victim's and on the power of the caster. (You must be of diametrically opposed alignment from your foe.)

See also: OFFENSIVE-SPELLS · PROFS · SPELLS


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