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JOB-AMBASSADOR
An ambassador represents the mud's interests on other muds and in other "public" places outside of Tera such as newsgroups.
JOB-ANGEL
An Angel's job is to seek out new immortals and teach them the ropes. Angel's also organize mortals quests to become gods. (TODO: ADD HR responsibilities)
aspirer Artificer. Must have done one project (whether it be a
completed area or something else). Must understand the ways
of the mud.
initiate Can go around with higher Angels and observe.
neonate Preliminary Angel. Can take on the teaching chores of a new
immortal. Can conduct a building interview with a high+ Angel
present to observe.
adept Full Angel. Once you have taught at least 10 people and
have interviewed at least 5 pre-imms as far as building aspect
goes, then can attain this level. Can now conduct building
interview without observation if at least a Architect Adept.
Can interview pre-imms on the "personality" side with observation.
high Must have interviewed 10 pre-imms and must be a minimum
Architect Adept. Can conduct both sides of an interview. Still
need to send results to a sky+.
sky Must have interviewed at least 15 pre-imms and must be a
minimum level 5 Architect.
arch Must have interviewed at least 30 pre-imms and must be a
minimum level 6 Architect.
JOB-ANIMATOR
Animator - a builder is one who builds areas. As one gets more and more experience as a builder, get higher and higher level. Mob builder designs and creates the monsters and creatures of the world Tera. The levels are based on folded mobs.
Apprentice - First Area Level Neonate 100 mobs Adept 250 mobs High 500 mobs Sky 1000 mobs Arch 2500 mobs
See also: JOBS
JOB-ARCHITECT
Architects are responsible for making sure that the mud flows smoothly. This includes ensuring that general game balance is being met, areas are cohesively tied together, and so on. The architect is in authority compared to the builder. The architect's are responsable to maintain proper rankings of creators in the job-builder. The job also requires working with existing builders and motivating them to create.
aspirer Min Divinity Level. Need to have lots of experience on the
mud to be an effective architect.
initiate Need to start taking charge of certain situations. Need
to use common sense. Must show a level of understanding
of the 'big picture' rather than focusing on one or two narrow
issues. Promotion for level 3 is a subjective determination.
neonate Min DemiGod level. At this point, one is at a sufficient
level to understand the overall mud picture. Can begin begin
by pre-interviewing potential builders and answering their
questions. Note, this is not the actual interview process
(that is done by Angels). Instead, this is just building type
questions and answers. Again, a subjective determination to
promote to adept.
adept Adept architects are directly involved in the mud. This
person knows the entire mud, all its areas, what is and is not
being built, what is and is not being coded. Adepts must take
part in the building interview process of prospective immortals.
[GAIN: "rassign, massign, oassign"]
high Min Lesser God Level. Need more experience for high. Must
be a Checker Adept in all categories, and must be a Angel Adept
(MAYBE). This architect must take part in the interview
prospective immortals on the "personality" side. High
Architects take a stronger role in the future building, coding
and administration of the mud.
sky Sky Architects must be minimum High Checkers. Other
subjective requirements are made by other Sky Architects and
high level gods. [GAIN: all fold commands]
arch Arch Architect. The requirements are very subjective.
Basically, a master architect thinks about the mud in their
sleep.
JOB-ARTIFICER
Artificer - a builder is one who builds areas. As one gets more and more experience as a builder, get higher and higher level. Obj Builder deals directly with objs (objects). The levels are based on folded object only.
Apprentice - First Area Level Neonate 100 objs Adept 250 objs High 500 objs Sky 1000 objs Arch 2500 objs
See also: JOBS
JOB-ARTISAN
Forgot what this job does.
JOB-BEHAVIORIST
Behaviorists are builders who know how to use behaviors. Not just use them, but use them in interesting and unique ways. The more a behaviorist can utilize behaviors to solve "organic mud problems," the higher level they are. Builders should ask behaviorists for help.
aspirer Artificer. Need to have access to all behaviors to apply.
initiate Learning behaviors.
neonate This level behaviorist knows how to use behaviors in their
most basic form.
adept This level behaviorist knows how to use fairly competently
75% of the behaviors.
high This level behaviorist understands things like spawning,
char/objmatches, triggers, forwarding, triggerpercents.
sky This level behaviorist knows and understands all aspects
of behaviors very well. Can create interesting solutions to
interesting behavioral problems.
arch This level understands behaviors so well, you'd think he
or she coded them.
JOB-CODER
A Coder is a person who can comprehend often complex coding situations and is able to develop viable solutions. The use of good documentation skills especially for online help is a must.
JOB-CREATOR
Creator - a builder is one who builds areas. As one gets more and more experience as a builder, get higher and higher level. Room Builder deals directly with rooms. The levels are based on folded rooms and not private ones.
Apprentice - First Area Level Neonate 100 rooms Adept 250 rooms High 500 rooms Sky 1000 rooms Arch 2500 rooms
See also: JOBS
JOB-DIPLOMAT
JOB-GUIDE
Guide -
JOB-HERALD
Heralds are responsible for setting up meetings and ensuring that the relevant parties are aware of the meetings. Heralds will also reschedule meetings to work around people's schedules. In addition, a scribe must be at all important meetings so that meeting minutes can be recorded. (Of course, a single person can be both a scribe and a herald.)
TODO: Heralds are responsible for finding a scribe. Think anyone should be able to call meetings ... heralds responsible for determining what is a valid reason to call a meeting.
aspirer Immortal. Just need to be interested.
initiate Need to start attending meetings and see how higher level
heralds administer. Pay attention to mailings.
neonate Pre-Herald. Can send email postings regarding meetings.
Need approval of a high+ before can do either though.
adept Full Herald. Once a Pre-Herald has done one approved set of
minutes and has sent two meeting messages, can attain
this level. A Full Herald is responsible to make sure
everyone knows a meeting is gonna take place. Can post
email messages, or immortal-board messages without
approval.
high Once a Full Herald has done several messages and minutes, can
attain this level. A high herald can assign lower
levels the menial task of informing/making minutes. A
Level 5 must also approve these, however. The Level 5
is ultimately responsible. [GAIN: "massmail"]
sky Once a Level 5 has taken full and complete responsibility of
at least 3 meetings, then can apply for Level 6. A Level
6 gets the responsibility of actually administering
meetings. This ensures that the meetings do not get out
of control. [GAIN: "petrify", but *NOTE*, command can
***ONLY*** be used when administering meetings. Any
abuse is a MAJOR violation of the rules]
arch Master Herald. Can actually call meetings. Can ask a lower
level herald to do the actual grunt work, but must be
a level 7 to actually start the process.
JOB-INQUISITOR
Inquisitor - this administrator's job is to determine what actually happened when something goes wrong. Usually, an inquisitor determines fault in mortal-mortal situations. However, as an inquisitor gets more experienced, will deal with mortal-immortal and immortal-immortal situations.
aspirer Artificer. Need to be somewhat experienced.
initiate Learning Inquisitor. Will go around with a high+
Inquisitor to observe.
neonate Preliminary Inquisitor. Can question mortals about
mortal-mortal problems. Must get approval from
a high+ before administering judgment.
adept Full Inquisitor. After 20 successful and approved
inquisitions and punishment recommendations, can
attain this level. Can determine fault in mortal-
mortal situations. Can assign punishment.
[Gain: "gag", "punish"] Can sit in on mortal-
immortal and immortal-immortal situations.
high Min Divinity. After 50 approved inquisitions/punishment
cases, can attain this level. Must have sat in on
at least 10 mortal-imm, imm-imm. Can get into
serious mortal-mortal problems. Can recommend
fault/punishment for mortal-imm, imm-imm problems.
[Gain: "absolve", "warrant"]
sky Min Lesser God. Can get to the bottom of all mortal
situations. Can solve most imm problems. Needs
to have done at least 100 mortal situations and
25 immortal situations to attain this level.
[Gain: "balzur"]
arch Min Greater God. Master inquisitor. Can find facts
and adjudicate any situation. Must have solved
at least 250 problems, mortal or immortal.
[Gain: "Pedit", "Bestow"... note, *ONLY* used for
punishments, reimbursements, and the like. CANNOT
be used for *ANY* other purpose. Abuse of this
is an extremely serious offense]
JOB-INVESTOR
A rank in this job is used to recognize people who have made financial contributions to the mud. HOWEVER, this mud is completely free and Tera does NOT solicit donations.
Rank Has Donated aspirer $0 initiate $0 neonate $50 adept $100 high $250 sky $500 arch $1000+
See also: JOB-LEVELS · JOBS
JOB-JAVASCRIPTER
JavaScripters are builders who know how to program in the language JavaScript. The JavaScripter job is similar to the Behaviorist job and most JavaScripters should also be Behaviorists because knowing how Behaviors work is a prerequisite for using most of the functionality of JavaScript on Tera. Builders who have JavaScript questions should seek behaviorists for help.
aspirer Artificer. Need to have access to all behaviors to apply.
initiate Learning JavaScript.
neonate This level JavaScripter knows how to use JavaScript in its
most basic form.
adept This level JavaScripter is competent with JavaScript.
high <need help here Seg>
sky <need help here Seg>
arch <need help here Seg>
JOB-LAWMAKER
Lawmaker -
JOB-LEVELS
0. uninvolved 1. aspirer 2. initiate 3. neonate 4. adept 5. high 6. sky 7. arch
See also: JOB-<JOB> · JOBS · <name>
JOB-MCHECKER
Mcheckers are responsible for going through other builders's areas and ensuring that the mobiles of that area are up to par. Quality control, if you will. An mchecker has to ensure that spelling and grammar are correct in the monster's descriptive strings. An mchecker must make sure all behaviors, flags, and types are correct. An mchecker must make sure that the mobiles are balanced in accord to the guidelines unless there is an underlying exception to the guides. In short, an mchecker must make sure all aspects of a mobile are balanced and acceptable by mud standards.
aspirer Artificer Level. Would be preferable to have some building
experience, but not a requirement.
initiate Taking the mcheck test. Must pass test to qualify for
next level.
neonate Preliminary mchecker. Can check mobs, but must get back
to a sky+ mchecker to make sure what you are doing is OK. Must
check 25 mobs or one area before can go to full mchecker status.
Must be a min level 3 behaviorist.
adept Full Mchecker. Can mload other people's mobs. Still need to send
final check to a sky+ mchecker for final approval.
[GAIN: ability to load other mfiles]
high No longer need approval of a higher mchecker. Must have done
a full approved mcheck of at 5 areas with a minimum of 250 mobs
to attain this level. Must also be a Behaviorist Adept+.
sky Can approve of lower level mchecks. Must have mchecked at
least 10 areas with a minimum of 550 mobs to attain
this level. [GAIN: "mfold"]
arch Can create mcheck tests. Must have mchecked at least 15
areas with a minimum of 1200 mobs to attain this level.
Must be a min level 5 behaviorist.
JOB-OCHECKER
Ocheckers are responsible for going through other builder's areas and ensuring that the objects of that area are up to par. Quality control, if you will. An ochecker has to ensure that spelling and grammar are correct in the object's descriptive strings. An ochecker must make sure all behaviors, flags, and types are correct. An ochecker must make sure that the objects are balanced in accord to the guidelines unless there is an underlying exception to the guides. In short, an ochecker must make sure all aspects of an object are balanced and acceptable by mud standards.
aspirer Artificer Level. Would be preferable to have some building
experience, but not a requirement.
initiate Taking the ocheck test. Must pass test to qualify for
next level.
neonate Preliminary ochecker. Can check objs, but must get back
to a sky+ ochecker to make sure what you are
doing is OK. Must check 25 objs or one area
before can go to full ochecker status. Must also be
Behaviorist.
adept Full Ochecker. Can oload other people's objs. Still
need to send final check to a sky+ ochecker for final approval.
[GAIN: ability to load other ofiles]
high No longer need approval of a higher ochecker. Must have done
a full approved ocheck of at 5 areas with a minimum of
250 objs to attain this level. Must also be Behaviorist Adept+.
sky Must be at least God level. Can approve of lower level
ochecks. Must have ochecked at least 10 areas with a
minimum of 550 objs to attain this level. [GAIN: "ofold"]
arch Can create ocheck tests. Must have ochecked at least 15
areas with a minimum of 1200 objs to attain this level.
JOB-POSTMASTER
The postmaster is responsible for responding to mail sent to the mud's Internet email account.
JOB-QUESTMASTER
Questmaster -
JOB-RCHECKER
Rchecker - an administrator whose job it is to go through other builders's areas and make sure these areas are up to par. Quality control, if you will. An rchecker has to ensure that spelling and grammar are correct. An rchecker must make sure all behaviors, exits, and room types are correct. In short, an rchecker must make sure all aspects of a room are acceptable by mud standards.
aspirer Creator Level. Would be preferable to have some building
experience, but not a requirement.
initiate Ready to take the rcheck test. Upon passing the test one
can qualify for the next level.
neonate Preliminary rchecker. Can check rooms, but must get back
to a sky+ rchecker to make sure what is being checked is OK.
adept Full Rchecker. Can rload other people's rooms. Still
need to send final check to a sky+ rchecker for final
approval. Must have checked at least 5 rooms or one area for
this level. Must also be a Behaviorist.
[GAIN: ability to load other rfiles]
high No longer need approval of a higher rchecker. Must have
done a full approved rcheck of at least 5 areas with
a minimum of 600 rooms to attain this level. Must also
be a Behaviorist Adept.
sky Can approve of lower level rchecks. Must have rchecked
at least 10 areas with a minimum of 1250 rooms to
attain this level. [GAIN: "rfold"]
arch Can create rcheck tests. Must have rchecked at least 15
areas with a minimum of 2500 rooms to attain this
level. Must also be a min level 5 behaviorist.
JOB-REDEEMER
Redeemer's are responsible for redeeming equipment of players when they lost it due to some problem with the mud. Note, scrapping, DT's, and the like are *NOT* redeemed.
aspirer Artificer. Must be able to oinvoke.
initiate Learning. Can do minor reimbursements (i.e. for those below
level 25). Cannot do any restrings. Cannot do any
reimb's over limits. Must have reimb approved by a level
5+ Redeemer.
neonate Can do reimbursements for any level. Cannot do any
restrings. Cannot do any reimb's over limits. Must have
reimb approved by a level high+. Must have done 10 reimbs
to attain this level.
adept Full Redeemer. Can do reimbursement without approval for
crash victims. Need approval for other type of reimbs.
Cannot reimb over limit without approval of a sky+.
Must have done 20 approved reimbs to attain this level.
high Must have done 40 approved reimbs to attain this level. Can
do all types of reimbs without approval. Still need
approval of a sky+ to reimb anything above limit and for
any restring. Must also be min Divinity level.
sky Must have done at least 100 reimbs to attain this level. Can
do any type of reimb. Can reimb things over limit. Can
restring items. Can approve of lower level reimbs. Must
also be at least demigod level.
arch Must have done at least 250 reimbs, 35 of which must have
been "non-standard" reimbs. Must also be at least
god level. [GAIN: "animate". Note, this is
***ONLY*** to be used for reimbursements. Any abuse
is a MAJOR offense.]
JOB-SCRIBE
Scribes are responsible for making information available to players and/or immortals. This may include posting on the various boards, sending email or mudmail messages, or even posting on the internet newsgroups. In particular, scribes are responsible for taking meeting minutes.
aspirer Immortal Level. Just need to be interested.
initiate Taught about information by a high+.
neonate Preliminary scribe. Go through and mark message for
deletion. Can go through and determine which help
files need updating. After a scribe has done several of
these, can apply for level 4. Send marked messages and
updated help files to a high+.
adept Full Scribe. Start to view "news" information. Send
changes to a high+. Can post "command" messages to
mud boards after approval of a high+ scribe. Can
create new help files if needed, or update old ones.
These should be sent to a high+.
high Artificer level. Need to have some understanding of mud by
this time. Can post "command" messages to mud boards
without approval. "Command" type messages are those like
"thou shall" or "thou shall not" messages. Basically,
god orders which all players need to follow. Such as,
"you cannot charm so and so monster" or "all players with
so and so object need to talk to a god." Can post
messages on internet news groups if needed, but must get
approval from a sky+. Can create and update help
files. Can also delete moot messages. [GAIN: "news",
"massmail"]
sky Can post messages to internet newsgroups if needed. Must be
min level 4 Herald to achieve this level.
arch Master of communications. This level's requirements are
subjective and will be on a case-by-case basis.
JOB-TESTOR
A testor is someone who performs tests on the code and trys to find bugs in any form of the game(code,objs,behaviors).
JOB-WEBMASTER
Webmaster is someone who is actively involved in other media like HTML, Java, CGI, and graphics. Develop and constantly improve the World Wide Web pages and create new pages that are interesting and helpful for our players.
aspirer Has an interest in learning and wants a new challenge.
initiate Simple skills in something that are helpful such as HTML.
neonate Able to come up with solutions to problems and be a team member.
adept Adept and Higher are determined on skills and experience
based upon the current Arch - Webmaster.
JOB-ZCHECKER
Zchecker - an administrator whose job it is to go through other builders's areas and make sure that the zoning is correct. Quality control, if you will. A zchecker needs to make sure that the doors are set correctly, the mobs and objs are zoned correctly, and the limits are correct. Furthermore, a Zchecker needs to ensure that abstract things like weather, repop parameters, and cohesiveness with other areas are correctly done.
aspirer Must be Artificer. Would be preferable to have some building
experience, but not a requirement.
initiate Taking the zcheck test. Must pass test to qualify for
next level.
neonate Preliminary zchecker. Can check areas, but must get back
to a sky+ zchecker to make sure what you are
doing is OK. Must check one full area before can go to
full zchecker status.
adept Full Zchecker. Can zload other people's areas. Still
need to send final check to a sky+ zchecker
for final approval. [GAIN: ability to load other zfiles]
high No longer need approval of a higher zchecker. Must have
completed by fully approved zchecks of 5 areas before
attaining this level. Still need approval for "non-
standard" zchecks.
sky Can approve lower level zchecks. Must have completed 10
zchecks before attaining this level.
arch Must be Greater God. Can create zcheck tests. Must have
zchecked at least 15 areas *AND* must be a sky+
Architect to attain this level. [GAIN: "zfold", "zcreate"]
JOB-ZONESMITH
Zone Builder - a builder is one who builds areas. As one gets more and more experience as a builder, get higher and higher level. Zone Builder deals directly with zones. The levels are based on folded zones and not private ones.
Apprentice - First Area Level Neonate 100 rooms Adept 250 rooms High 500 rooms Sky 1000 rooms Arch 2500 rooms
See also: JOBS
JOBS
Syntax:
jobs jobs <job name> jobs <player name> jobs apply|resign <job> jobs [in]active <job>
The jobs command is used to find information about what jobs are available on the mud and who is taking care of which job.
The jobs command with no options displays the different jobs on the mud.
Typically, only immortals perform jobs on behalf of the mud. However, if you have a strong desire to perform one of the jobs, specify your interest with the apply variant. The active variant will mark you as being active in the specified job while the inactive option will indicate that you are taking a break from performing that job's duties. If you would like to quit a job altogether, use the resign option.
Examples:
jobs apply builder Apply for a building job. jobs Show all of the jobs on the mud. jobs scribe Show all of the scribes. jobs joe Show all of the jobs joe has. jobs active ochecker Become active in ochecking.
See also: JOB-<JOB> · JOB-LEVELS · <name> · WHO
JUDGEMENT-DAY
This spell lights up the caster in a holy (or unholy) light. Everything present with the caster will take damage if they are of opposite alignment to the caster. This includes friends in your group. The amount of damage dealt will depend on how different the caster's beliefs differ from the victim's and on the power of the caster. (You must be of diametrically opposed alignment from your foe.)
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
