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FAERIE
faerie fire runes: "ilu" "sur" faerie fog Faerie fire adversely affects the targets avoidance class by 10 points, making the target easier to hit.
Faerie fog causes all invisible creatures in the room (who do not fail their save) to become visible.
FAMILIAR
(also FAMILIAR-ANIMAL FAMILIAR-MONSTER)
The familiar spell allows you to establish a close link with another creature. You will be able to communicate with the creature and see through its eyes at a distance.
The maximum level of familiar that you can charge is your power level divided by 5. You cannot familiar someone who is already charmed or is a familiar. In addition, you can only have one familiar at a time.
The link to your familiar will last until you leave the game. If the familiar dies, you will lose all mana, all movement, and will be reduced to one hit point. If you are in a different zone from your familiar, it will cost mana to maintain the link.
The "familiar animal" spell only works on animals.
If looking through the eyes of your familiar gets tiring, you can temporarily brief out what it sees with the brief familiar command.
You can use the order command to control your familiar even if you are in different rooms.
FAMILIAR-ANIMAL
See FAMILIAR
FAMILIAR-MONSTER
See FAMILIAR
FIGHTER
See WARRIOR
FILLET
See COOKING
FIND-DEATH-TRAPS
(also SEARCH)
Syntax:
search <direction> for death traps
This skill will cause you to examine the area in the direction being searched in an effort to determine whether or not a death trap lies there. Because there is a reasonable chance that this skill will fail (depending upon how well you know it), it is advisable that you still tread carefully even if this skill does not report a death trap.
FIREBALL
This spell causes a ball of fire to blast off from thy fingertips that will explode into thy foes upon impact.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
FIREBOLT
This spell causes a bolt of fire to launch out from your fingertips to blast thy foes.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
FIRESHIELD
This spell creates a shield of fire around the body, and makes every attack against them do fire damage to the attacker.
See also: SHOCKSHIELD
FLAMEBURST
A powerful burst of fire flies out and hits a single opponent, doing large amounts of fire damage.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
FLEE
Syntax:
flee
If you are in a fight and things are beginning to get a little uncomfortable (maybe you are about to die), just type 'flee', and presto! you are out of harm's way - that is, IF you are still standing and, IF there is a suitable exit nearby, and IF that exit does not simply take you out of the frying pan and into the fire... but then, who wants to live forever?
See also: WIMP
FLETCHING
Syntax:
repair <broken arrow>
The fletching skill will permit you to attempt to fix a broken arrow or crossbow bolt. If you fail to make the repair, however, there is a chance that the item will be permanently damaged.
See also: ARCHERY · MARKSMANSHIP · SHOOT
FLOAT
This spell will permit you to float over water and will also reduce your movement costs. It will not permit you to raise or lower your elevation more than two or three feet off of some surface however.
FLOAT-GROUP
This spell is just like float except that it will affect your entire group.
FLY
This spell will permit you to fly. You will also get the reduced movement cost benefit of the float spell as well. It is necessary to fly to reach some areas.
FLY-GROUP
This spell is just like fly except that it will affect your entire group.
See also: FLOAT-GROUP · FLY
FOLLOW
Syntax:
follow [name of person to follow]
If you happen to be going in the same direction as someone else, why not simply follow that person? For example: "Follow joe". If you are following someone and you wish to stop doing that, then all you have to do is follow yourself: "follow <your name>".
See also: LOSE · SHADOW · SPOT
FOOD
See RESTAURANTS
FOUND
Use: found [visible|secret] [private|public] [name of group]
The "found" command is used for the creation of new groups. A player wishing to start up a new group can enter "found <name of group>" to start a group. Anyone wishing to join the group simply has to follow the founder so that the founder may use the "group <player name>" command.
Optional styles of groups may also be specified.
"visible" -- A visible group is one that shows up on the who list from the "whogroups" command. This parameter is a default. "secret" -- This group does _not_ show up on the "whogroups" command. "private" -- A private group is one that requires that a player be specifically "grouped" by the leader. This parameter is a default. "public" -- If a player wishes to join a public group, all they have to do is to enter "follow <leader>" and they will automatically become members of that group.
After a group has been founded, the leader may enter another "found" command to either rename the group or change its "style" WITHOUT losing any of the current group members. If the leader types "found" without any parameters the group will be disbanded.
Example:
> found secret The Abyss Newbies
See also: ACCEPT · APPOINT · CLANS · CONSENT · DEFECT · GROUP · GTELL · PROMOTE · REPORT · SPLIT · WHOGROUPS · YANK
FREEZE
Your touch will send intense cold through your victim, causing moderate amounts of cold damage.
See also: OFFENSIVE-SPELLS · PROFS · SPELLS
FRENCH
Don't you know how they kiss in France ?? - try it !
See also: KISS
