STOPPING
Is the amount of damage that your armor will directly absorb. The remaining damage afterwards will be directly done towards your person.
Example:
29 points of damage is done to you.
Your plate armor has a stopping value of 10, and your ALL-STOPPING (stopping value of any item(s) affecting your total body) is 5.
29 - 15 = 14 points of damage are subtracted from your remaining hp.
Since all items will have different stopping values, the stopping value for a given item applies only towards that AREA on which the item is worn. ALL-STOPPING avoidance class benefits are applied to all areas.