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STOPPING-AREAS

Armor is now divided into areas of your body. Specifically, HEAD, BODY, RIGHT-ARM, LEFT-ARM, RIGHT-LEG, and LEFT-LEG. These areas will contribute to the realism and the playing experience of the mud, making it much more real. This means that you can be hit in specific areas of your body, so damage taken is directly related to the properties of the item(s) worn on that area, if any.

This means that different areas of your body will have different amounts of protection, depending on the item(s) worn there. If an item has a STOPPING value, then that value affects only that item. If an item has an ALL-STOPPING value, then that value affects ALL areas of your body and modifies the STOPPING values accordingly. The actual STOPPING value for any given area of your body is the sum of the STOPPING of the item(s) worn on that area, and your ALL-STOPPING value.

For example, if you are attacked in the HEAD area: The AC that the hitroll must pass will be the sum of your ALL-AC and and the AC of the item(s) being worn on your head. Damage incurred will be lessened by the sum of your ALL-STOPPING and the STOPPING of the item(s) being worn on your head. Resists, immunities, and susceptibilities that affect the item(s) OR your whole body are also taken into account.

HINT: Shields give ALL-STOPPING, so their coverage is global.