Help

REDIT-TUTOR-2

For immortals

Suggest help name: Redit Tutorial-2

                      ROOM EDITING COMMANDS
                      =====================

Now goto vnum vnum being the first number in your range. You should be in a blank nameless room. if you are just starting.

Now to get started on building commands. Don't worry about your area just yet. Get use to the commands you will need to know.

ROOM NAME
---------
To set the name of the room type the following:

redit name <name>

name being what you want the room called.

ROOM DESCRIPTION
----------------
To set the desc on a room type:

redit desc <enter>

You will need to clear the room because all rooms start with the word 'empty' in them so remember to use the /c command to clear it before you start. Once cleared just type in your description and when done type /f to format it. You can get a help file of editor commands with /h. To leave the editor type /s

*NOTE*
I find the online editor to be very archaic and tend to use a favorite editor off line and then either ASCII dump the text into the editor or block and copy it in.

SECTOR
------
You will need to set a 'sector' on your room. Telling it what kind of 'area ' the room is. Ie forest, city etc. help SECTOR-TYPES will give you a list.

Redit sector <num>

FLAGS
-----
You can get a list of 'flags' to set on a room with help rflag To set a rflag you type:

rflag <flag>

sil       (silent, can not talk in here)
priv      (private, no more then 2 people in room at one time.)
tunnel    (only 1 person may walk through this room at a time.)
peaceful  (no fighting in this room)
dark      (the room is always dark)
indoors   (no weather, always light)
no_sum    (you can not summon in or out of this room)

On a whole exact duplicate room descriptions are frowned on. In some cases however it is needed. Rather then rewriting the room out every time you can use the following:

rcopy <source room> <destination room>

*Source room is the room you want to make a copy of
*destination room is the room you want to copy it to.
A special note here. The destination room must be an UNCREATED room. You can do this by rdestroying the room as explained below.

EXTRAS
------
In your room descriptions you will likely have a number of 'keywords'. These are items that a person should be able to look at. You can never have too many extras in a room. If your room describes a table then make an extra for the table that people can look at.

redit extra <keyword> <enter>

Then type the description as you would in the room editor.

*BEWARE*
There is currently no way to delete an extra. If you have found that you have an extra you don't want you can do one of two things. The first is leave the description on the extra blank and if its not in the room description no one will likely try to look at it. The second is to destroy the room and redo it. **IF** you destroy the room *EVERYTHING* you have done in that room will be gone. Your descriptions, flags, everything. After you destroy the room you will need to recreate the room and start over. ****MAKE SURE**** you rdestroy the correct vnum.

rdestroy <vnum>
rcreate <vnum>

EXITS
-----
Next you will need to learn how to link your room to other rooms. There are two ways to do this. The first example is how to make a one way exit from a room. In this case you would be able to leave this room but not enter the same way. to do this type:

redit exit <direction> <to_vnum>

direction Being the way you want that exit to leave the room.
to_vnum Being the room you want your present room linked to.

The second example would be to make a two way exit from a room. This is an exit you can leave and enter by

redit bexit <direction> <to_vnum>

direction Being the way you want that exit to leave the room.
to_vnum Being the room you want your present room linked to.

HELP EXITFLAGS will give you a list of flags you can put on your exits such as locked closed door etc. The ones with a * beside them assume the exit is a door and you don't need to flag is as such.

To make a door you can open:

redit bexit <direction> <vnum> closed name <nameofdoor>
redit bexit <direction> <vnum> locked key <key vnum> name <nameofdoor>

-=EG=-

redit bexit west 1234 closed name curtain

This would make a closed, two way exit west to room 1234 with the name curtain.

If you make a mistake and want to remove an exit you do so like this:

redit bexit <direction>

note there is no destination vnum.

EXIT DESCRIPTION
----------------
To put a description on an exit you would type the following:

redit exdsc <direction> <enter>

then use the editor as you learned for the room description. Try to keep exit descriptions to one short line. Something like 'The road continues to the west.'