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MEDIT

For immortals

Syntaxmedit character name field values
<field>      <values>

diffmult       <difficulty multiplier>
goldmult       <gold multiplier>
alignment       -1000 to 1000
faction         <faction name> <faction standing, -10000 to 10000>
                (note that this ADDS to the existing faction, not sets it)
class
level           <level> <class abbreviation (eg ma, wa, th etc)>
resistance      <RESISTANCE> <amount of resistance>
                (Normally medit natresistance instead of resistance.)
natresistance   <RESISTANCE> <amount of natural resistance>
sex             neuter, male, or female
race            <race name, see RACENAMES>
hit             <hit points>
mhit            <maximum hit points>
mana            <mana points>
mvitality       <maximum vitality points (base)>
position        <current position, see POSITION-TYPES>
default_pos     <default position, see POSITION-TYPES>
attacks         <number of attacks the mobile gets>
attacktype      <type of barehand damage, see ATTACKTYPES>
barenumdie      <number of dice to roll for barehand damage>
baresizedie     <the size of each die for barehand damage>
hitroll         <bonus to hit>
damroll         <bonus do damage>
ac              <avoidance class value, sets ALL areas>
stopping        <stopping value, sets ALL areas>
gold            <gold on hand>
strength        <strength>
intelligence    <intelligence>
wisdom          <wisdom>
dexterity       <dexterity>
constitution    <constitution>
charisma        <charisma>
height          <height>
weight          <weight>
saving          <new saving throw> <SAVING-THROWS>|all
addaura         <aura name> permanent|<duration> <arg0> ... <argn>
remaura         <aura name>|<aura number>

Most field's can be abbreviated.

Examples:

medit halfling hitroll 1
medit wizard mana 100

Last edited by Engada in October 2006.