MEDIT
Syntax
medit character name field values<field> <values>
diffmult <difficulty multiplier>
goldmult <gold multiplier>
alignment -1000 to 1000
faction <faction name> <faction standing, -10000 to 10000>
(note that this ADDS to the existing faction, not sets it)
class
level <level> <class abbreviation (eg ma, wa, th etc)>
resistance <RESISTANCE> <amount of resistance>
(Normally medit natresistance instead of resistance.)
natresistance <RESISTANCE> <amount of natural resistance>
sex neuter, male, or female
race <race name, see RACENAMES>
hit <hit points>
mhit <maximum hit points>
mana <mana points>
mvitality <maximum vitality points (base)>
position <current position, see POSITION-TYPES>
default_pos <default position, see POSITION-TYPES>
attacks <number of attacks the mobile gets>
attacktype <type of barehand damage, see ATTACKTYPES>
barenumdie <number of dice to roll for barehand damage>
baresizedie <the size of each die for barehand damage>
hitroll <bonus to hit>
damroll <bonus do damage>
ac <avoidance class value, sets ALL areas>
stopping <stopping value, sets ALL areas>
gold <gold on hand>
strength <strength>
intelligence <intelligence>
wisdom <wisdom>
dexterity <dexterity>
constitution <constitution>
charisma <charisma>
height <height>
weight <weight>
saving <new saving throw> <SAVING-THROWS>|all
addaura <aura name> permanent|<duration> <arg0> ... <argn>
remaura <aura name>|<aura number>
Most field's can be abbreviated.
Examples:
medit halfling hitroll 1 medit wizard mana 100
Last edited by Engada in October 2006.