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SAVING-THROWS

Also: ETHOS, REFLEX, FORTITUDE, WILL

One will often get a saving throw (as in a "throw of the dice") to help avert the effects of a magical or extraordinary attack. There are different types of saving throws that a character can make:

ethos ... represents attacks against the spirit or soul
fortitude ... represents attacks versus the body
reflex ... represents attacks that can be avoided with movement or reflex
will ... represents attacks against the mind

For example, if your character is poisoned, you will get a save versus fortitude to attempt to either avoid the poison or to take reduced damage from it. Similarly, when someone attempts to charm you, you will get a save versus will to attempt to avoid the effects of charm.

Your saving throws are mostly affected by your classes and level but can also be affected by your ability scores and items you may find.

A high wisdom score will improve your ethos while a high constitution will improve your fortitude, a high dexterity will improve your reflex, and a high intelligence will improve your will. (Conversely, low ability scores will hinder your saving throws.)