LEARNING-FIRST-SPELL
The easiest way to learn your first spell is to first figure out which spell you want to learn. You can figure out what spells you can learn by entering "spells your class name 1 1". For example, if you are a mage:
spells mage 1 1
That says, "show me all of the spells that the mage class can learn between the levels of 1 and 1 (all level 1 spells)". Let say you pick "magic missile". Enter:
spells mage magic missile
The spells command shows the runes that are required for a spell. For magic missile, you just need to learn the rune "ney", which is the rune of Energy. You would learn this rune at a guildmaster by entering:
talk guildmaster practice rune ney
You can also abbreviate the above to (";" is an alias for the "talk" command):
;gm pr r ney
You can verify that you've learned the rune by using the runes command:
runes
You will also need to learn the "ind", or Individual, shaping rune as well so that you can focus the energy from the "ney" rune on to a target. See BONDED-RUNES and SHAPING-RUNES for more information on how runes work.
Once you have learned the prerequisite runes for a spell. You can learn the spell itself by entering:
talk guildmaster practice spell magic missile
If you want to find out what other spells use the runes "ney" to see what spells you now have a headstart on learning, enter:
spells mage ney
You may cast the magic missile spell either by entering:
cast neyind <victim> (listing the runes in the spell)
or
cast 'magic missile' <victim> (the spell name itself)