BEHAVIOR-STAT
Generic Aura Behavior.
This behavior a general purpose behavior that can beused to alter statistics in auras.
Arguments: options [.]
Where options consist of the following:
ac <mod> Add to the character's armor class. affect <flag> Adds the specified AFFFLAG to the character. age <mod> Add to the character's age (modifier is in years). alldamroll <mod> Add to the main, bow, and dual-wielding damrolls. allhitroll <mod> Add to the main, bow, and dual-wielding hitrolls. bowdamroll <mod> Add to the bow-wielding damroll. bowhitroll <mod> Add to the bow-wielding hitroll. cha <mod> Add to the charisma stat. con <mod> Add to the constitution stat. dex <mod> Add to the dexterity stat. dualdamroll <mod> Add to the dual-wielding damroll. dualhitroll <mod> Add to the dual-wielding hitroll. faction <with> <mod> Add to the given faction standing. height <mod> Add to the character's height. hit <mod> Add to the character's base hit points. int|iq <mod> Add to the intelligence stat. language <name> [ifhas] <mod> Add to the given language. mana <mod> Add to the character's base mana. vitality <mod> Add to the character's base vitality. resist <type> <mod> Add to the specified RESISTANCES type. rune <name> [ifhas] <mod> Add to the given rune. saving <type> <mod> Add to the specified SAVING-THROWS type, you can also use "all" for a saving throw type to modify all saves. sex Reverses the sex of the character. skill <name> [ifhas] <mod> Add to the given skill. spell <name> [ifhas] <mod> Add to the given spell. sneak Causes the character to start sneaking. stopping <mod> Add to the character's stopping. str <mod> Add to the strength stat. damroll <mod> Add to the main damroll. hitroll <mod> Add to the main hitroll. weapon <name> [ifhas] <mod> Add to the given weapon proficiency. weight <mod> Add to the character's weight. wis <mod> Add to the wisdom stat.
You can also list multiple modifiers in a single use of Stat. Proficiencies take an optional ifhas option. If this is present then the specified proficiency will only be modified if the character naturally has the specified skill (either through race or class).
Examples:
ab halfling stat faction the-shire 5000 dex 3 str -2 con -1 skill pick-pockets 20 ab firewalk stat resist fire 40 ab tome stat skill hide ifhas 20 (grants 20 to hide if they get the hide skill)