BEHAVIOR-RESPONSES-EXAMPLES
EXAMPLE 1:
rbehavior room *50 opensesame (social hop delay 1d4+2) portal . <all> The portal in the western wall slowly opens at the behest of ^n's strange hopping ritual.
(Because of the *50, the western wall only opens 50% of the time...)
EXAMPLE 2:
rbehavior room enspelled (examine 'opal statue' delay 4) paralyze . <char> You realize too late your mistake! You slowly turn to stone ... <room> ^n is suddenly turned into stone after staring at the Opal Statue !!