Help

BEHAVIOR-RESPONSES-EXAMPLES

For immortals

EXAMPLE 1:

rbehavior room *50 opensesame (social hop delay 1d4+2) portal .
<all>
The portal in the western wall slowly opens at the behest of ^n's strange
hopping ritual.

(Because of the *50, the western wall only opens 50% of the time...)

EXAMPLE 2:

rbehavior room enspelled (examine 'opal statue' delay 4) paralyze .
<char>
You realize too late your mistake!  You slowly turn to stone ...
<room>
^n is suddenly turned into stone after staring at the Opal Statue !!