CARET-SUBSTITUTION
If the enactor's name is Freddy, the caret-substitutions would be:
Sequence Player sees Others see ^p (proper) Freddy Freddy ^n you Freddy ^n's your Freddy's ^e you he ^m you him ^s your his ^t (truename) freddy freddy (mainly used for commands) ^$ <nothing> s (mainly used on verbs)
If the player is female or neutral-sexed (or an object), the "he" will become "she" or "it", "him" will become "her" or "it", and "his" will become "her" or "its".
For behavior response messages, you can perform caret-substition on both the ACTOR and the SELF. Refer to the actor as ^n, ^e, and so on and refer to the self as ^2n, ^2e, and so on.
It is important to always use caret-substitution when refering to the mobiles or objects behaviors are assigned to. This will correctly translate mobile names into "Someone" and object names into "Something" for players who cannot see the entity the behavior is assigned to.
You can also insert a 'b' character after that caret but before the caret type to indicate that you are interested in the bearer of the enactor. For example, if the "self" referred to an object, you could use "^2bt" to get the truename of the bearer of that object.