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BEHAVIOR-MERCHANT

For immortals Also: B-MERCHANT

Generic Mobile Behavior.

This mobile buys and sells goods.

 Arguments:  hours <open hour> <close hour> sellat <sellat %>
                  buyat <buyat %> type <item type> invokes <virtual #>
                  nosell nobuy [.]

Note:
You can list more than one item type, and all item types must be numeric -- help itemtypes. The merchant will buy/sell all types of items if you don't explicitly list types.

Next Lines:  [<behavior responses>]

ex:  mb baker merchant type 19 nobuy