BEHAVIOR-REPAIRER
Generic Mobile Behavior.
This mobile will repair equipment for a price.
Arguments: <options>
armour The repairer can repair armour.
cost <multiplier> This specifies the multipler to the cost. The
default is 1.0. Example: to have a repairer
that charges 75% more than normal, use 1.75.
quality <option> This says how good the repairer is. Options are:
poor, fair, good, and flawless.
"fair" is the default.
type <ITEMTYPE> The repairer can repair this type of item.
weapons The repairer can repair weapons.
ex: mb blacksmith repairer weapons quality good
It is a good idea to have high quality repairers only able to repair a small number of items and to be expensive. This encourages players to explore to find the repairers.