BEHAVIOR-EXITER
Generic Room, Mobile, and Object Behavior
This behavior can be used to create new exits, remove exits, and modify existing exits.
Arguments: <trigger> <options> [.] Next Lines: [<behavior responses>]
where options are:
+<EXITFLAGS> Specifies a flag to be added. -<EXITFLAGS> Specifies a flag to be removed. !<EXITFLAGS> Toggles the state of the specified flag. destination <room> Specifies the destination room for this exit. If the destination option is specified multiple times, one of the rooms will be chosen at random. key <vnum> Specifies the vnum of a key that opens the door. name <keywords> Specifies the keywords to be used in a door's name. noreverse If this option is specified, the reverse direction will also be added, moved, or removed. remove Removes exit specified by "source". source <room> <direction> Specifies the location of the exit.
All option names can be abbreviated. Exiter will always try to modify an existing exit. If an exit is specified that does not exist, Exiter will create it. See B-EXITER-EXAMPLES for examples on Exiter.