BEHAVIOR-EXAMPLES
1. How to create a werewolf.
2. How to simulate a cave in.
3. How to make a drawbridge come down between 10:00 AM and 11:00 AM, but
remain up for the rest of the day.
4. How to create a frog that can turn into a princess.
5. How to create stone statues that come to life when intruders unlock a
gate.
See BEHAVIOR-EXAMPLES-1 to learn how to do #1, and so on for the rest.