BEHAVIOR-EXAMPLES-3
How to create timed drawbridge.
OK, you want to create a drawbridge that opens during certain hours of a day (say from 8 AM to 5 PM). This is how you would do it: (Bolded Text is what you type).
1. First, you create the room, and a locked (pickproof) exit (n in this example, keyword: "drawbridge").
2. Close the drawbridge first, so you closesesame. > rb room closesesame hour 17 drawbridge n . Enter your behavior parameters now. hour 17 drawbridge n ] <all> ] The drawbridge master yells, "The castle is now closed. Come ] back on the morrow at 8 am." ] <spawn> 1000 10 ] /s
Saving.
3. Now write the message they see. > rb room message custom 1000 . Enter your behavior parameters now. custom 1000 ] <all> ] Mechanical winches pull the chains as the drawbridge is closed. ] /s
Saving.
4. Now to open the drawbridge. > rb room opensesame hour 8 drawbridge n . Enter your behavior parameters now.
hour 8 drawbridge n ] <all> ] The drawbridge master yells, "The castle is now open!" ] <spawn> 1001 10 ] /s
Saving.
5. And the final message. > rb room message custom 1001 . Enter your behavior parameters now.
custom 1001 ] <all> ] The clinking of chains and a loud thump signal the fact ] that the drawbridge is now open. ] /s
Saving.
And there you go! A drawbridge.