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ACTFLAGS

For immortals

These are flags which tell a mobile how to "act".

SENTINEL         Does the mobile stand guard?
SCAVENGER        Is the mobile a scavenger?
NICE-THIEF       Is this mobile nice to thieves?
AGGRESSIVE       Is this mobile aggressive?
STAY-ZONE        Does this mobiles stay in its zone?
WIMPY            Will this mobile flee or only attack sleeping chars?
ANNOYING         Mobile is so annoying even other mobiles will attack.
<HATEFUL>        This is set if a mobile is mad at someone.
<AFRAID>         This is set if a mobile is afraid of someone.
IMMORTAL         The mobile can't be killed.
DEADLY           The mobile has a deadly poison.
META-AGGRESSIVE  This mobile is REALLY aggressive!
GUARDING         This mobile will guard whoever it is following.
RUNNING          Mobile tracks at double speed.
NOWANDER         The mobile will not wander around but WILL hunt.
MOUNT            The mobile can be ridden.
NOTRACK          The mobile hides its tracks (can't be tracked).
NOSCRY           They cannot use scry to peek into this room.
FACTION          This mobile uses faction to determine its behavior.
FACTION-PLAYER   This mobile will not hit players who are factioned to be allied
                 with it.
SPAWNED          This mobile was spawned (as opposed to being just loaded).
PRESERVE         The pet should focus on staying alive.
PROTECT          The pet should focus on keeping its master alive.
SHADOWY          The pet can be used to perform backstabs and sneak attacks.
NOASSIST         The mobile will not assist other mobiles in combat.
NOCORPSE         The mobile will not drop a corpse when it dies.
MOBGOSSIP        This mobile is not channeled from gossip via "channel mobgossip".
NO-PET-XP        This mobile will take 0 xp if it is a pet.

Do NOT use the flags within the <>'s. Use the mflag command to set these flags.

Last edited by Gralin in October 2004.