ACTFLAGS
These are flags which tell a mobile how to "act".
SENTINEL Does the mobile stand guard?
SCAVENGER Is the mobile a scavenger?
NICE-THIEF Is this mobile nice to thieves?
AGGRESSIVE Is this mobile aggressive?
STAY-ZONE Does this mobiles stay in its zone?
WIMPY Will this mobile flee or only attack sleeping chars?
ANNOYING Mobile is so annoying even other mobiles will attack.
<HATEFUL> This is set if a mobile is mad at someone.
<AFRAID> This is set if a mobile is afraid of someone.
IMMORTAL The mobile can't be killed.
DEADLY The mobile has a deadly poison.
META-AGGRESSIVE This mobile is REALLY aggressive!
GUARDING This mobile will guard whoever it is following.
RUNNING Mobile tracks at double speed.
NOWANDER The mobile will not wander around but WILL hunt.
MOUNT The mobile can be ridden.
NOTRACK The mobile hides its tracks (can't be tracked).
NOSCRY They cannot use scry to peek into this room.
FACTION This mobile uses faction to determine its behavior.
FACTION-PLAYER This mobile will not hit players who are factioned to be allied
with it.
SPAWNED This mobile was spawned (as opposed to being just loaded).
PRESERVE The pet should focus on staying alive.
PROTECT The pet should focus on keeping its master alive.
SHADOWY The pet can be used to perform backstabs and sneak attacks.
NOASSIST The mobile will not assist other mobiles in combat.
NOCORPSE The mobile will not drop a corpse when it dies.
MOBGOSSIP This mobile is not channeled from gossip via "channel mobgossip".
NO-PET-XP This mobile will take 0 xp if it is a pet.
Do NOT use the flags within the <>'s. Use the mflag command to set these flags.
Last edited by Gralin in October 2004.