The ClansAllied players, clan-houses, and the structured path to player killing
Clans are a collection of players who are allied together. Most of the clans have built their own clan-houses where only members of the clan are allowed. The wealthy clans can hire alchemists, blacksmiths, etc to make life easier for their members.
Occasionally, but not often, the clans go to war on each other. Unlike ordinary players, clan members are allowed to kill the members of the clan they are at war with. This is otherwise strictly forbidden on Tera. Thus clans provide the mud with a structured way for people to PK each other if that is their desire while at the same time permitting people who do not wish to partake in PK to remain out of it.
Anyone may start a clan, but it is quite expensive both in gold and experience. Currently there are a number of clans on Tera:
| Clan | Short |
|---|---|
| The Ebon Mystics | MYST |
| Unity | UNITY |
| Masters of Magic | MOM |
| The Assassin's Guild | GUILD |
| The Eternal Order of Fighters | EOR |
| The Grey Knights of the Balance | GKB |
| Death Unlimited | DEATH |
| Order of Hand | OOH |
| Plenty of People | POP |
| The Legacy — Elven Blood Unite | LGCY |
| DRL | DRL |
| PUNK | PUNK |
Maintained by V. Ray Krebs III, rayk@teramud.com.
Last modified: 970304.
