ZONE-STYNOR
An air of poverty is cast over this fishing town by the once-imposing walls that have since fallen into disrepair from the corrosion of salty winds. Stynor guards, renowned for their might and ability, protect the town. Once inside however it becomes aware that the poverty depicted by the walls is most likely a diversionary tactic employed by the guards to keep would-be thiefs at bay. Merchants, unmolested by vicious passersby because of the guards rather than the walls, make a good living here and have set up shops throughout the town. It is rumored that a ghost ship periodically docks at the city's port, casting an aura of mystery over the salty water and the people who use it to make a living. Zone Info: -Recommended levels 30-70. -Limited and percentage load equipment. -Zone contains death traps.
Last edited by Engada in October 2004.