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ZONE-STYNOR

   An air of poverty is cast over this fishing town by the once-imposing
walls that have since fallen into disrepair from the corrosion of salty
winds.  Stynor guards, renowned for their might and ability, protect the
town.  Once inside however it becomes aware that the poverty depicted by
the walls is most likely a diversionary tactic employed by the guards to
keep would-be thiefs at bay.  Merchants, unmolested by vicious passersby
because of the guards rather than the walls, make a good living here and
have set up shops throughout the town.  It is rumored that a ghost ship
periodically docks at the city's port, casting an aura of mystery over the
salty water and the people who use it to make a living.


Zone Info:
-Recommended levels 30-70.
-Limited and percentage load equipment.
-Zone contains death traps.

Last edited by Engada in October 2004.