TARGET-FLAGS
Target flags determine how a spell affects targets and how it affects arguments given to a spell.
char-room The spell can be cast on a character in the room.
char-world The spell can be cast on a character anywhere in
the mud.
default-self The spell will default to the caster if no target
is given.
fight-vict If fighting, the spell should default to whoever
we are fighting.
ignore Ignore arguments.
must-touch This spell requires the touch rune to work.
name The target can be an arbitrary name.
obj-equip The spell can be used on an equipped object.
obj-inv The spell can be used on an object in inventory.
obj-room The spell can be used on an object in the room.
obj-world The spell can be used on an object anywhere in
the mud.
self-nono The spell cannot be used on self.
self-only The spell can only be used on self.
violent The spell is violent to its target.