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TARGET-FLAGS

For immortals

Target flags determine how a spell affects targets and how it affects arguments given to a spell.

char-room       The spell can be cast on a character in the room.
char-world      The spell can be cast on a character anywhere in
                 the mud.
default-self    The spell will default to the caster if no target
                is given.
fight-vict      If fighting, the spell should default to whoever
                 we are fighting.
ignore          Ignore arguments.
must-touch      This spell requires the touch rune to work.
name            The target can be an arbitrary name.
obj-equip       The spell can be used on an equipped object.
obj-inv         The spell can be used on an object in inventory.
obj-room        The spell can be used on an object in the room.
obj-world       The spell can be used on an object anywhere in
                the mud.
self-nono       The spell cannot be used on self.
self-only       The spell can only be used on self.
violent         The spell is violent to its target.