SPELL-SPELLBIND
This terribly useful enchantment is one the enchanter will likely find himself using as often as he can. With it he can infuse an item with the essence of another. However, not all items have an essence that can be transferred. Treasures sometimes contain secret properties that only the enchanter can divine, and it is these objects that he can then fuse with another object, creating an item of great power. Similar to the other enhancement, imbueing, or essence spells, spellbinding two items into one creates a temporarily enchanted item. However, if the enchanter is careless, he can find himself at the mercy of uncontrollable forces he has unleashed -- forces that may damage the object of his attention and injure, or even kill, him.
Any items can be so enchanted, even magical ones, and there is no limit to how many times an item can be enchanted. However, if the first enchantment is successful, then all subsequent ones will be exponentially less likely to succeed. However, the enchanter only has a slim chance of success, based upon his own level, and modified by the difficulty of the reagents he chooses.
An object can only be spellbound in the presence of an enchanter's forge. Attempts to invoke this ancient magic anywhere else will fail.
The enchanter must hold the object he wants to enchant and have the reagent in his inventory.
cast 'spellbind' [held object]Last edited by Engada in November 2005.