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SPELL-IMBUE-WEAPON

This series of weapon enchantments allows the enchanter to add a temporary bonus hitroll and damroll to a weapon, providing it does not already contain a magical enchantment of sorts. Unlike the mage 'enchant weapon' spell, the imbue line of spells can be applied to weapons with pre-existing stat modifiers, however if the weapon already contains hitroll and damroll bonuses, the imbue will only increase the current bonuses to the level of the spell, rather then adding on top of the existing bonuses.

For example, if you cast the spell 'imbue weapon, major' which has a bonus of three hitroll and damroll upon a dagger which already has two hitroll and one damroll, the imbue will add a bonus one hitroll and a bonus two damroll, taking the weapons effect to three to both statistics.

The imbue enchantment on weapons will not take effect until such a time as the weapon is wielded or held.

Spell                  Max Bonus       Min Level
Imbue weapon, minor        1              none
Imbue weapon               2               20
Imbue weapon, major        3               40
Imbue weapon, greater      4               60
Imbue weapon, superior     5               80
Imbue weapon, ultra        6              100
Imbue weapon, divine       7              120

Last edited by Engada in February 2006.