SPELL-GROVE-OF-SERENITY
These spells call out to deep forest magic and enchants the nearby forest with regenerative magics. All beings in a peaceful state of mind (i.e. not in combat) are able to tap into this regenerative magic.
Grove of Serenity +5 hit, mana, and vitality/turn Grove of Tranquility +10 hit, mana, and vitality/turn
The enchanted grove lasts 2d4+3 mud hours.