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SPELL-GROVE-OF-SERENITY

Also: SPELL-GROVE-OF-TRANQUILITY

These spells call out to deep forest magic and enchants the nearby forest with regenerative magics. All beings in a peaceful state of mind (i.e. not in combat) are able to tap into this regenerative magic.

Grove of Serenity       +5 hit, mana, and vitality/turn
Grove of Tranquility    +10 hit, mana, and vitality/turn

The enchanted grove lasts 2d4+3 mud hours.