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SOCIAL-EVENT

For immortals

The social event is sent whenever socials are performed. There are a number of ways this event can be used:

social <social name>  someone does the specified social
social '<sn> self'    someone does the specified social to the mobile
social '<sn> <match>' someone does the specified social against the matching
                       word(s) ... ex:  social 'pull lever'

The social name "sn" option can also be specified as a list of social types (similarly to how the "socials types" command and the JavaScript Char.social() and Mud.randomSocial() options work). The syntax is:

social 'type <type1> type <type2> ... type <typeN> [self]'

For example, the following will trigger whenever someone performs a polite affectioniate social to the mobile (type names can be abbreviated).

social 't aff t +pol self'

The following will match on sad socials which aren't romantic:

social 't sad t -romance self'