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REDIT

For immortals

Syntaxoption
name <name of room>                  Changes the name of the room.
desc                                 Changes the room description.
exit <dir> <to room> <EXITFLAGS>     Adds/deletes/modifies room exits.
      [key <vnum>] [name <keywords>] <dir> is n, s, e, w, nw, ne,
                                     se, sw, u, or d.  key is the vnum
                                     of a key object that opens the door
                                     (if any).  name are the keywords
                                     to be used in the door's name.
bexit <dir> <to room> <EXITFLAGS>    Just like exit except that it
      [key <vnum>] [name <keywords>] edits the reverse direction as
                                     well.
sector <sector type>                 Edit sector type (see SECTOR-TYPES)
exdsc <dir>                          Adds/changes/deletes exit
                                     descriptions.
extra <keywords>                     Adds an extra description to the
                                     room.
delete-extra <keywords>              Removes an extra description from
                                     the room.
tunn <max # of mobs in room at once> Makes the room a tunnel room.
                                     TUNNEL room flag must be set as well.
                                     (This command sets it by default.)
addaura <aura name> permanent|<duration> <arg0> ... <argn>
remaura <aura name>|<aura number>

<keywords> which things will trigger info.. for example if the keyword is
           case then if you type look at case, the text will be
           displayed.