REDIT
Syntax
optionname <name of room> Changes the name of the room. desc Changes the room description. exit <dir> <to room> <EXITFLAGS> Adds/deletes/modifies room exits. [key <vnum>] [name <keywords>] <dir> is n, s, e, w, nw, ne, se, sw, u, or d. key is the vnum of a key object that opens the door (if any). name are the keywords to be used in the door's name. bexit <dir> <to room> <EXITFLAGS> Just like exit except that it [key <vnum>] [name <keywords>] edits the reverse direction as well. sector <sector type> Edit sector type (see SECTOR-TYPES) exdsc <dir> Adds/changes/deletes exit descriptions. extra <keywords> Adds an extra description to the room. delete-extra <keywords> Removes an extra description from the room. tunn <max # of mobs in room at once> Makes the room a tunnel room. TUNNEL room flag must be set as well. (This command sets it by default.) addaura <aura name> permanent|<duration> <arg0> ... <argn> remaura <aura name>|<aura number> <keywords> which things will trigger info.. for example if the keyword is case then if you type look at case, the text will be displayed.