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RAEDIT

For immortals

Syntaxraedit race name options

The raedit command is used to edit races on the mud. Races must be prototyped to be edited -- see RAPROTO. The race name option is a race name and options are one of the following:

name <name>          Changes the name of the race.
mediumDesc <name>    Changes the medium description of the race.
flags <flags>        Turns flags for this race on/off.
                     See RACE-FLAGS.
classes <flags>      Modifies which classes this race can take.
nataffected <flags>  Modifies which innate affects this race has.
                     See AFFECTEDFLAGS.
ac <amount>          Sets the innate AC for this race.
stopping <amount>    Sets the innate stopping for this race.
str <amount>         Sets the innate strength for this race.
int <amount>         Sets the innate intelligence for this race.
wis <amount>         Sets the innate wisdom for this race.
dex <amount>         Sets the innate dexterity for this race.
con <amount>         Sets the innate constitution for this race.
cha <amount>         Sets the innate charisma for this race.
gain <h> <m> <v>     Sets the h (hit), m (mana), and
                     v (vitality) gain multiplier for this race.
maleweight <l> <h>   Sets the range of weight for males.
                     (l is low, h is high.)
maleheight <l> <h>   Sets the range of height for males.
femaleweight <l> <h> Sets the range of weight for females.
femaleheight <l> <h> Sets the range of height for females.
hometown normal|<r#> Sets the hometown for this race to
                     be either the default ("normal") or a
                     specific room #.  This is useful if you
                     want players of different races to start
                     out in a different place.
addaura <aura>       Adds an aura that PCs playing this
                     race will get when they first start.
                     (Mobiles will NOT get these auras!)
remaura <aura>       Removes an aura from this race.
<type> <pr> <s> <m>  Sets an innate proficiency for this
                     race.  type is a proficiency type
                     (skill, spell, rune, and so on), pr
                     is a proficiency name, s is the
                     starting skill %, and m is how much
                     easier it is for this race to learn the
                     specified skill.  If you omit the
                     starting and modifier, the proficiency
                     will be removed if it already exists.

For example:

raedit elven flags humanoid
raedit troll stopping 10
raedit sprite maleweight 30 40
raedit elven lang elven 100 0 
raedit sprite lang elven        (removes elvish from sprites)
raedit drow spell darkness 50 0
raedit elven gain 1.1 1.2 1.1