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OEDIT

For immortals

Syntaxoedit object name field values
<field>     <values>

type        <the type of the item, see ITEMTYPE>
resistance  <RESISTANCE> <amount of resistance>
hit         <the object's current hit points>
mhit        <the object's maximum hit points>
version     <the object's version>
level       <the object's level>
ego         <the object's ego:  (level+2*wis+int+cha) * (% of max HP) >
value0      <item type-specific value #0, see ITEMTYPE>
value1      <item type-specific value #1, ...>
value2      <item type-specific value #2, ...>
value3      <item type-specific value #3, ...>
value4      <item type-specific value #4, ...>
weight      <weight of the object, in pounds>
volume      <volume of the object, in cubic inches>
cost        <the cost of the item>
rent        <the cost (per day) to rent the item>
addaura     <aura name> permanent|<duration> <arg0> ... <argn>
remaura     <aura name>|<aura number>

most field's can be abbreviated.

Examples:

oedit raft type boat
oedit sword value0 10
oedit helm addaura stat perm affect true-sight affect detect-magic
oedit shield addaura stat perm resistance fire 20 resistance cold 25

Last edited by Engada in July 2007.