OEDIT
Syntax
oedit object name field values<field> <values> type <the type of the item, see ITEMTYPE> resistance <RESISTANCE> <amount of resistance> hit <the object's current hit points> mhit <the object's maximum hit points> version <the object's version> level <the object's level> ego <the object's ego: (level+2*wis+int+cha) * (% of max HP) > value0 <item type-specific value #0, see ITEMTYPE> value1 <item type-specific value #1, ...> value2 <item type-specific value #2, ...> value3 <item type-specific value #3, ...> value4 <item type-specific value #4, ...> weight <weight of the object, in pounds> volume <volume of the object, in cubic inches> cost <the cost of the item> rent <the cost (per day) to rent the item> addaura <aura name> permanent|<duration> <arg0> ... <argn> remaura <aura name>|<aura number>
most field's can be abbreviated.
Examples:
oedit raft type boat oedit sword value0 10 oedit helm addaura stat perm affect true-sight affect detect-magic oedit shield addaura stat perm resistance fire 20 resistance cold 25
Last edited by Engada in July 2007.