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MSGEDIT

For immortals

Syntaxmsgedit type options

The msgedit command is used to edit built-in messages that the mud uses. Messages must be prototyped to be edited -- see MSGPROTO. The type is either a social or proficiency/attack type name and options are one of the following (S options are for socials only, P options are for proficiency/attack types only):

S position <pos>         The minimum position of a social (see
                         POSITION-TYPES).
S minlevel <pos>         The minimum level needed to use this social.
S types <types>          The social types that should be applied to this
                         social (see SOCIAL-TYPES).
S abbrev <length>        Request that this social be abbreviateable to
                         length characters or less.  The mud will move
                         commands around in order to try to honor this request.
S flags <flags>          Turns flags for this message on/off.  Flags are:
                         hide     Hide the social from people who can't
                                  the person performing the social.
                         nomount  Social can't be used when mounted.
S none <type> <msg>      Messages for when no target is specified.
S other <type> <msg>     Messages for when a target is specified and found.
S miss <type> <msg>      Messages for when a target is spacified but NOT found.
S self <type> <msg>      Messages when a target is specified and is self.
P redirect <which>       This indicates that this attack type should use
                         the same messages as another attack type.  Specify
                         'none' to stop redirecting.
P hit <type> <msg>       Messages to display on a hit.
P miss <type> <msg>      Messages to display on a miss.
P death <type> <msg>     Messages to display on a death blow.
P area <type> <msg>      Messages to room before area-based attack.
P zone <type> <msg>      Messages to zone before area-based attack.
P buff <type> <msg>      Messages to room when someone gets buffed.

type is one of "self" (for messages displayed to self), "subject" (for messages displayed to the target or victim), "room" for messages displayed to the room, or "void" for messages displayed to the room when self is a room. Note that you can specify more than one message per type -- the mud will choose randomly from among the available messages if it finds more than one. Note that for socials, use "^q" to refer to a body part.

If you specify "remove number" instead of a message it will remove an existing message.

For example:

msgedit 'ice storm' miss self Your ice storm misses your target!
msgedit . miss room ^2n misses ^n with ^2s ice storm!
msgedit hug miss self remove 1