JOB-ARCHITECT
Architects are responsible for making sure that the mud flows smoothly. This includes ensuring that general game balance is being met, areas are cohesively tied together, and so on. The architect is in authority compared to the builder. The architect's are responsible to maintain proper rankings of creators in the job-builder. The job also requires working with existing builders and motivating them to create.
aspirer Min Divinity Level. Need to have lots of experience on the
mud to be an effective architect.
neophyte Need to start taking charge of certain situations. Need
to use common sense. Must show a level of understanding
of the 'big picture' rather than focusing on one or two narrow
issues. Promotion for level 3 is a subjective determination.
practitioner Min DemiGod level. At this point, one is at a sufficient
level to understand the overall mud picture. Can begin begin
by pre-interviewing potential builders and answering their
questions. Note, this is not the actual interview process
(that is done by Angels). Instead, this is just building type
questions and answers. Again, a subjective determination to
promote to adept.
adept Adept architects are directly involved in the mud. This
person knows the entire mud, all its areas, what is and is not
being built, what is and is not being coded. Adepts must take
part in the building interview process of prospective immortals.
[GAIN: "rassign, massign, oassign"]
high Min Lesser God Level. Need more experience for high. Must
be a Checker Adept in all categories, and must be a Angel Adept
(MAYBE). This architect must take part in the interview
prospective immortals on the "personality" side. High
Architects take a stronger role in the future building, coding
and administration of the mud.
sky Sky Architects must be minimum High Checkers. Other
subjective requirements are made by other Sky Architects and
high level gods. [GAIN: all fold commands]
arch Arch Architect. The requirements are very subjective.
Basically, a master architect thinks about the mud in their
sleep.
Last edited by Lascelles in October 2006.