ITEMFLAGS
These flags set various miscellaneous attributes of items.
GLOW Does the item glow?
HUM Does it hum?
METAL Is it primarily a metal?
MINERAL Is it primarily a mineral?
ORGANIC Is it primarily organic?
INVISIBLE Is it invisible?
MAGIC Is it magic?
CURSE Is it cursed?
BLESS Is it blessed?
ANTI-GOOD Is it anti-good?
ANTI-EVIL Is it anti-evil?
ANTI-NEUTRAL Is it anti-neutral?
ANTI-CLERIC Is it anti-cleric?
ANTI-MAGE Is it anti-mage?
ANTI-THIEF Is it anti-thief?
ANTI-WARRIOR Is it anti-fighters?
BRITTLE Is it brittle? (Breaks after one hit?)
NODROP Can it not be dropped or given away?
HIDDEN The object doesn't get listed when you look in a room.
Set this flag when the object is listed in the room
description. The TAKE flag is almost always NOT SET
for objects that are hidden.
RANDOM The item was randomly generated
SPAWNED The item was spawned
Item flags are set using the OFLAG command.
Last edited by Engada in October 2006.