ITEM-DRINKCON
Item is a drink container. Bottles, barrels, wine-skins, and so on.
A drink container with contents must *always* have two names:
1. The name of the drink, 2. the name of the container
Example: tea cup
Value0: Maximum drink-units the drink-container can contain, if
the value is less than 20 then the drink container is
disposable. If it is >= 20 then it is non-disposable.
Disposable drink containers are destroyed when they
run out.
Value1: Number of drink-units that are left in the container.
Value2: The type of liquid in the drink-container, one of:
------------- Effect ----------------
Type Number Drunkness Fullness Thirst
water 0 0 1 10
beer 1 3 2 5
wine 2 5 2 5
ale 3 2 2 5
dark-ale 4 1 2 5
whisky 5 6 1 4
lemonade 6 0 1 8
firebreather 7 10 0 0
vanilla-milkshake 8 0 5 5
slime-mold-juice 9 0 4 -8
milk 10 0 3 6
tea 11 0 1 6
coffee 12 0 1 6
blood 13 0 2 -1
salt-water 14 0 1 -2
coca-cola 15 0 1 5
The above values for drunkness/fullness/thirst are used per four "units" drunk. The values are expressed in HOURS!
Example: Dragon empties a bottle (say 7 units) of saltwater. His Drunkness is not changed ((7/4)*0) His Fullness increases by ((7/4)*1) hours His Thirst increases by ((7/4)*-2) hours, thus making him More thirsty.
The hours above are numbers between 0 and 24. 24 hours is maximum for drunkness/fullness/thirst. When hours are zero for any drunkness/fullness/thirst the person will be sober, hungry, or thirsty respectively.
Value3: A sum of the below
1 ... poisoned
2 ... permanent
Value4: The race of the food if it is meat.