HEALING-AND-ENERGY
Healing consists of the evocation of positive, or good, energy. Natural and good creatures are composed out of positive energy and are healed when it is infused into them. These same creatures are also harmed by negative energy.
However, some creatures, like the undead and some forms of evil diabolical creatures, are composed from negative energy. These creatures are hurt by positive energy rather than healed by it and are actually healed by negative energy.
POSITIVE SPELL NEGATIVE SPELL AMOUNT Cure Light Cause Light 1d10+PEL(20)/3 Cure Serious Cause Serious 3d10+PEL(20) Cure Critic Cause Critic 8d10+PEL(20)*2 Heal Minor Harm Minor 18d10+PEL(20)*4 Heal Harm 36d10+PEL(20)*7 Heal Major Harm Major 54d10+PEL(20)*10 Heal Divine Harm Divine 72d10+PEL(20)*15
PEL(20) means "proficiency experience point level up to a maximum of 20". See PROFICIENCY-EXPERIENCE-LEVEL for more information.
When energy is used to cause damage, the damage is increased.