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HEALING-AND-ENERGY

Also: CURE, CAUSE, HEAL, HARM

Healing consists of the evocation of positive, or good, energy. Natural and good creatures are composed out of positive energy and are healed when it is infused into them. These same creatures are also harmed by negative energy.

However, some creatures, like the undead and some forms of evil diabolical creatures, are composed from negative energy. These creatures are hurt by positive energy rather than healed by it and are actually healed by negative energy.

POSITIVE SPELL   NEGATIVE SPELL     AMOUNT
Cure Light       Cause Light        1d10+PEL(20)/3
Cure Serious     Cause Serious      3d10+PEL(20)
Cure Critic      Cause Critic       8d10+PEL(20)*2
Heal Minor       Harm Minor        18d10+PEL(20)*4
Heal             Harm              36d10+PEL(20)*7
Heal Major       Harm Major        54d10+PEL(20)*10
Heal Divine      Harm Divine       72d10+PEL(20)*15

PEL(20) means "proficiency experience point level up to a maximum of 20". See PROFICIENCY-EXPERIENCE-LEVEL for more information.

When energy is used to cause damage, the damage is increased.