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EVALUATE

For immortals Also: #

Syntaxevaluate javascript` javascript

The evaluate command can be used to enter JavaScript commands in interactively. You do not need to add a semicolon at the end because one will be added automatically. The evaluate command will also print out the most recent value computed.

You can enter "#name" to refer to objects or mobiles. For example, the following sets Alus's hit points to 3.

`#alus.hit = 3

The following prints out 8.

`3+5

If the first character is a '#', you can leave off the beginning '`'. For example:

#alus.hit = 3

Last edited by Engada in March 2006.