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DEATHBLOW-ISSUE

   When a mobile or player is about to die, the character object will raise
what is called the deathblow event, telling other things in the vicinity
that it is going to die - probably with the next hit.  There exists an
issue with the muds engine whereby this deathblow event does not always get
raised.  As this event is used by a number of builders to execute code
(such as invoking items) on death, you may find on occasion that things
which are supposed to occur when a mob (or player) dies do not occur.

    The issue has been known for many years now and unfortunately the cause
of the issue has not been found within the engine code and is therefore at
this point in time not able to be resolevd.

    Given the long existance of this issue, it is deemed to be a part of
the games operation and as such any adverse effects that may be experienced
as a result (such as items not loading where they should or doors not
opening as they should or reincarnation not saving you from death yourself)
will not be reimbursed or compensated.

Last edited by Engada in December 2006.