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BEHAVIOR-TRACKER

For immortals Also: B-TRACKER

Generic Mobile Behavior.

This behavior can be used to cause a mobile to track a target when triggered.

Note:
If you can use script to walk a certain path, please use that. Tracking is somewhat CPU intensive, so use it where it counts.

 Arguments:  <trigger> <options> [.]
Next Lines:  [<behavior responses>]

room <room>               The mobile will track to this room.
charmatch|cm <CHARMATCH>  Tracks beings matching CHARMATCH criteria.
speed <speed>             How many pulses to wait between movements.
custom <event>            The event that is sent during tracking.
                          Can use unspawn on this event to stop track.
area <area>               Specifies the number of rooms adjacent to
                          the mobile that should be searched for the
                          specified target.  The default is 100.
open                      Can open/track through doors.
unlock                    Can unlock doors.  (Needs open.)
ignoreNoMob               Ignore's the NO_NOB flag.

Trackers activate their behavior responses when they reach their intended target -- so you could spawn an event at this time to have them do something once they reach their target.

Tracker mobiles obey their stayzone flag if its set.

ex:  mb guard tracker turn cm evil speed 1d3