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BEHAVIOR-TELEPORTER

For immortals Also: B-TELEPORTER

Generic Room Behavior.

This behavior can be used to automatically teleport a player whenever the player performs an action in the given room.

 Arguments:  <trigger> <option> [.]
Next Lines:  [<behavior responses>]

Where option is one of the following (use () for multiple options):

focus <FOCUS>             Who should be teleported?
room <room num>           Specifies the room that the teleporter
                          should teleport to.  If you specify multiple
                          rooms, a room will be randomly chosen from
                          among the rooms you specified.
fade                      Show 'fade in/out' messages.  By default
                          this behavior transparently teleports its
                          victims.  You can also use behavior responses
                          to display your own custom messages.
separate                  If picking random rooms, pick a room
                          randomly for each character instead of using
                          the same room for all.
nolook                    Do not have the players look when they
                          are being teleported.

ex:  rb room teleporter hour 11 (focus room room 4001)