BEHAVIOR-TELEPORTER
Generic Room Behavior.
This behavior can be used to automatically teleport a player whenever the player performs an action in the given room.
Arguments: <trigger> <option> [.] Next Lines: [<behavior responses>]
Where option is one of the following (use () for multiple options):
focus <FOCUS> Who should be teleported? room <room num> Specifies the room that the teleporter should teleport to. If you specify multiple rooms, a room will be randomly chosen from among the rooms you specified. fade Show 'fade in/out' messages. By default this behavior transparently teleports its victims. You can also use behavior responses to display your own custom messages. separate If picking random rooms, pick a room randomly for each character instead of using the same room for all. nolook Do not have the players look when they are being teleported. ex: rb room teleporter hour 11 (focus room room 4001)