BEHAVIOR-TEACHER
Generic Mobile Behavior.
This mobile will train players and advance them in levels.
Arguments: <options>
class <class> Should be a class name or abbreviation. You can use
all if you want the teacher to train all classes.
gain Include this option if you want to give the
teacher the ability to level players (advance/gain them).
level <level> Specifies the maximum level of students this teacher
can train. (Defaults to 10 levels below the teacher's
level.)
prof <prof> Specifies a proficiency that this teacher can teach.
If you do not specify any proficiencies, teachers default
to teaching all normal proficiencies. A 'proficiency'
is either a skill, rune, weapon proficiency, song,
instrument, or language name.
notprof <prof> Specifies a proficiency that this teacher can NOT
teach.
cost <cost> The teacher charges <cost> * <player level> for
learning proficiencies and <cost> * <player level> * 10
for gaining levels. The <cost> defaults to 0.
You can abbreviate argument keywords. Put single quotes around proficiencies that have more than one word.
ex: mb swordsman teacher c all l 40 p bash p 'swords, one-handed'