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BEHAVIOR-TEACHER

For immortals Also: B-TEACHER

Generic Mobile Behavior.

This mobile will train players and advance them in levels.

Arguments:  <options>

class <class>   Should be a class name or abbreviation.  You can use
                all if you want the teacher to train all classes.
gain            Include this option if you want to give the
                teacher the ability to level players (advance/gain them).
level <level>   Specifies the maximum level of students this teacher
                can train.  (Defaults to 10 levels below the teacher's
                level.)
prof <prof>     Specifies a proficiency that this teacher can teach.
                If you do not specify any proficiencies, teachers default
                to teaching all normal proficiencies.  A 'proficiency'
                is either a skill, rune, weapon proficiency, song,
                instrument, or language name.
notprof <prof>  Specifies a proficiency that this teacher can NOT
                teach.
cost <cost>     The teacher charges <cost> * <player level> for
                learning proficiencies and <cost> * <player level> * 10
                for gaining levels.  The <cost> defaults to 0.

You can abbreviate argument keywords. Put single quotes around proficiencies that have more than one word.

ex:  mb swordsman teacher c all l 40 p bash p 'swords, one-handed'