BEHAVIOR-SLAY
Generic Mobile Behavior.
This mobile will slay, on-sight, anyone matching the specified criteria.
Arguments: <CHARMATCH criteria of who needs to be slain> Next Lines: [<behavior responses>] ex: mb holy-knight slay evil
Generic Mobile Behavior.
This mobile will slay, on-sight, anyone matching the specified criteria.
Arguments: <CHARMATCH criteria of who needs to be slain> Next Lines: [<behavior responses>] ex: mb holy-knight slay evil