BEHAVIOR-PURGE
Generic Room, Mobile, Object Behavior
This behavior can be used to purge mobiles and/or objects.
Arguments: <trigger> <option> [.] Next Lines: [<behavior responses>]
where option is one of the following (use () for multiple options):
focus <FOCUS> Purge anything in the focus. corpse Leave behind corpses (characters) or scraps (objects) when purging something. ex: mb mob purge custom 1000 (focus (actor self) corpse)
Last edited by Engada in February 2006.