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BEHAVIOR-OPENSESAME

For immortals Also: B-OPENSESAME

Generic Room Behavior

This behavior can be used to automatically open a given door or object whenever a player performs an action in the given room. If the optional room argument is supplied, this behavior will open up a door in the specified room, otherwise the current room will be assumed. If the door or object is locked, it will also be unlocked by this behavior.

 Arguments:  <trigger> [<room>] <object name>|<<door name> [door direction]> [.]
Next Lines:  [<behavior responses>]

ex:  rb room opensesame hourly steel-door