BEHAVIOR-OPENSESAME
Generic Room Behavior
This behavior can be used to automatically open a given door or object whenever a player performs an action in the given room. If the optional room argument is supplied, this behavior will open up a door in the specified room, otherwise the current room will be assumed. If the door or object is locked, it will also be unlocked by this behavior.
Arguments: <trigger> [<room>] <object name>|<<door name> [door direction]> [.] Next Lines: [<behavior responses>] ex: rb room opensesame hourly steel-door