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BEHAVIOR-LOCK

For immortals Also: B-LOCK

Generic Room Behavior.

This behavior can be used to automatically lock a given door or object whenever a player performs an action in the given room. If the optional room argument is supplied, this behavior will open up a door/object in the specified room, otherwise the current room will be assumed. If the door or object is open, it will also be closed by this behavior.

 Arguments:  <trigger> [<room>] <object name>|<<door name> [door direction]> [.]
Next Lines:  [<behavior responses>]

The following behavior will cause the north oak door to lock itself whenever someone claps their hands in the room.

ex:  rb room lock social clap oak-door n