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BEHAVIOR-INVOKER

For immortals Also: B-INVOKER

Generic Room, Mobile, and Object Behavior

This behavior is used to create mobile(s) and/or object(s).

 Arguments:  <trigger> <options> [.]
Next Lines:  [<behavior responses>]

mobile <mob vnum>      Have the invoker invoke a mobile.
mobile random          If you specify multiple mobiles, pick one of
                       them at random (default is to invoke all).
object <obj vnum>      Have the invoker invoke an object.
object random          If you specify multiple objects, pick one of
                       them at random (default is to invoke all).
inroom <room>|current  By default, the invoker invokes mobiles in
                       the same room as the invoker and objects
                       on the invoker.  The inroom option allows
                       you to specify an alternate room to place the
                       objects or mobiles in.  inroom current
                       only makes sense for objects and says to put
                       the object in the same room as the invoker
                       (not in the invoker's inventory (mobs) or
                       inside the invoker (container)).
toactor                If a character triggered the invoker, then
                       invoke any mobiles with the character and any
                       objects in the character's inventory.  Otherwise
                       the default is taken (see inroom above).
equiptoactor           Like toactor except that the item will
                       also be equipped if possible.
equiptoself           Like equiptoactor except that the item
                       will be equipped on the self.
limit [saved] <#>      Only invoke if there are fewer than # objects
                       and/or mobiles of that type already in the game.
                       If the optional saved parameter is included,
                       then include objects saved in character's rent
                       files in the count.
charmtoactor           Make the mobile charmed to the actor.
charmtoself            Make the mobile charmed to the invoker.
spawn                  Also send a "spawn" event to the mobile
                       when invoking it.

(1) All mobiles and objects must have been folded in order to be invoked.

(2) Avoid the 'xp machine' effect, where a behavior can be easily
    triggered to invoke mobiles that can be constantly killed -- players
    wouldn't even need to leave the room!

If a fire elemental's mobile vnum was 24001, the following would cause a fire elemental to be created in the same room as the person who said the magic word 'fuele' with a fire-wand. In addition, the fire elemental would be charmed to and following the person who uttered the magic word.

ex:  ob fire-wand invoker say fuele' mob 24001 charmtoactor