BEHAVIOR-FOUNTAIN
Generic Room and Object Behavior
This room has a fountain that people can drink from. They can also fill their water barrels and bottles with the water. The fountain can also act as a mana and/or healing fountain if the corresponding parameters are set. Players will not (for obvious reasons) be allowed to bottle up free mana or healing potions, however... ;) The behavior responses will be used when a player successfully drinks from the fountain.
Arguments: <fountain options> Next Lines: [<BEHAVIOR-RESPONSES>] heal Fountain has healing waters. mana Fountain has mana-regenerative waters. vitality Fountain has vitality refreshing waters. liquid <liquid name> Specifies the liquid inside of the fountain. (If multiple liquids are listed, a liquid will be chosen at random everytime someone drinks or fills something from the fountain.) poison <%chance> The % chance that the liquid(s) are poisoned. quiet Does not display the "drinking message". (It is up to the builder to provide any message in the BEHAVIOR-RESPONSES.) ex: rb room fountain liq water liq beer poison 50