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BEHAVIOR-FOUNTAIN

For immortals Also: B-FOUNTAIN

Generic Room and Object Behavior

This room has a fountain that people can drink from. They can also fill their water barrels and bottles with the water. The fountain can also act as a mana and/or healing fountain if the corresponding parameters are set. Players will not (for obvious reasons) be allowed to bottle up free mana or healing potions, however... ;) The behavior responses will be used when a player successfully drinks from the fountain.

 Arguments:  <fountain options>
Next Lines:  [<BEHAVIOR-RESPONSES>]

heal                  Fountain has healing waters.
mana                  Fountain has mana-regenerative waters.
vitality              Fountain has vitality refreshing waters.
liquid <liquid name>  Specifies the liquid inside of the fountain.
                      (If multiple liquids are listed, a liquid will be
                      chosen at random everytime someone drinks or fills
                      something from the fountain.)
poison <%chance>      The % chance that the liquid(s) are poisoned.
quiet                 Does not display the "drinking message".
                      (It is up to the builder to provide any message in
                      the BEHAVIOR-RESPONSES.)

ex:  rb room fountain liq water liq beer poison 50